Meet Alicia, Director of Studio Operations, who keeps Magnopus running smoothly! Outside of work, you can find her mastering car-trunk Tetris on road trips, hitting the beach, or listening to sci-fi audiobooks. Read more about Alicia here: https://t.co/aKSO8uxeHU
To give AI assistants reliable tools for OKO spatial workflows, we built our new MCP Tools plugin. Lead Engineer Jon Raftery breaks down our testing, architecture, and what’s ahead: https://t.co/zHouSlWwXw
New release highlights!
✅Web: WebGPU by default (faster rendering) + spatial audio for chat.
✅Unreal: Streamlined workflow with direct drag-and-drop support between UE & Nodey.
✅iOS: Added tint & cull support for Gaussian Splat Modifier Volumes.
https://t.co/oDqKXEsLXB
We strongly believe AI tools should magnify human potential, not replace it.
In our latest blog post, Kevin Mullican, who heads up our product team, breaks down how we’re building generative tools to help creators spend more time on what matters: running more reps, taking creative risks, and building things that were literally impossible yesterday: https://t.co/a8PcvMh8H3
Release highlights!
✅ Unreal: MCP Tools companion plugin for AI clients + new Splat Modifier Volume component.
✅ iOS: SOG format Gaussian splat support, new environmental fog component, and tonemapping visual quality settings.
https://t.co/XMzj2RcozG
Full house at our #LATechWeek showcase 🚀 We walked studio leads, creative tech founders, and pipeline engineers through live demos of OKO + Nodey, showing how to direct generative AI with 3D spatial precision. Huge thanks to everyone who came and brought great questions!
@Techweek_
Meet Dana, Director of Design at Magnopus US! 👋
Before leading our US design team, Dana spent 30 years bridging Hollywood FX and game design (and became California’s youngest-ever pyrotechnician along the way!).🎬🎮
Read his full interview: https://t.co/15gpvitLj4
For a long time, technology has made us choose between looking at a screen and being present in the world around us. Mixed reality has the potential to bridge that gap and connect digital and physical worlds so they can work together.
#VFXVoice spoke to Ben Grossmann about why MR matters and the challenges of creating experiences that can adapt to the space around you, including our mixed-reality escape room, Cryptic Cabinet.
https://t.co/iGb8MCsXSd
Thanks to VFX Voice for including us in the conversation!
How do you handle 200M+ Gaussian splats in Unreal Engine without crashing your VRAM? Director of Technology, Sam Birley, breaks down how we scaled our OKO plugin renderer past standard GPU Scene caps using @playcanvas Streamed SOG LODs and dynamic memory budgets.
Full breakdown here: https://t.co/l3niVIIsmx
Release highlights!
✅ Web: Streamed Gaussian splats now feature LOD support for better performance.
✅ iOS: Create empty spaces from scratch – no templates needed!
Full release notes ➡️ https://t.co/KOcvUB4gQW
New release highlights!✨
✅ Web: Extended graphics settings + tint & cull Gaussian splats via volumes.
✅ iOS: Enhanced memory management for extra stability when entering large spaces.
✅ Unreal: Added Gaussian splat LOD support for up to 270M splats!
https://t.co/5TofNJatVg
Meet Natalie White, HR Director at Magnopus UK!
Whether she’s keeping our people supported, tackling complex challenges like an escape room, or leading with humor and heart, Natalie puts our team first.
Outside of work, she’s a huge Formula 1 fan – so much so that her kids AND her pet tortoise are named after drivers!🐢🏁
Read her full Q&A to learn about her career journey, her favorite tracks, and how she took a university module on Harry Potter during law school!⚡👇
https://t.co/YBM5IhHT9g
How do you get from concept to playable prototype as quickly as possible? For our design team, the answer was to build a drag-and-drop Unreal Engine toolkit designed to speed up iteration and free up time for what matters: player experience.🚀
Lead Designer Milo Bygrave shares how we built the repository, put it to the test with a team-swap challenge, and what we learned along the way.
Check it out⬇️
https://t.co/LeqKVTYB1p
Release highlights!🤩
✅Unreal: Upgraded to UE 5.8! (5.7 still supported) + direct access to Nodey from the editor.
✅Web: New camera screenshot support – save directly to your asset library.
✅Unity: Enhanced locomotion with double-tap move indicator.
https://t.co/5TofNJatVg
How do you bring the creative world of Daft Punk into Fortnite?
In his newly available #UnrealFest Chicago talk, Addison Herr goes behind the scenes of the Daft Punk Experience. Rather than a broad overview, he dives into the VFX and technical art workflows used to translate the principles of physical concert lighting into a virtual space where those rules no longer apply.
🎥 Watch the full session here: https://t.co/uPaihPzAZI
#Fortnite #UnrealEngine #DaftPunk #VFX #Alive2007 #Contact #VirtualConcert #Niagara #Sequence
Release highlights 💫
✅Unreal: 16M+ Gaussian splats now supported in a single scene.
✅Web: improved UI + script limits per entity.
✅Unity: double-tap teleport now takes you straight to your destination.
https://t.co/Z6mFRY4K58
Love seeing our experience, Mission: ISS, on this list.
It's been there ever since it launched, and it's great to see it alongside so many fantastic VR titles.
Thanks @RtoVR!🚀