Welcome! Riftaway is a 3D Collectathon Platformer focused on:
- Nostalgic N64 vibes
- Movement that's easy to learn but with depth
- Silly yet deep narrative
If it sounds interesting, then welcome! A demo is currently in the works so follow to stay updated!
As a new game developer, god damn am I tired of replying to bots who just want my money, I understand there's a business side to this but my bank account is literally empty, I dunno where the correlation between indie dev and having spare money is, I'm sure 99% of us are broke!!!
I know #NextFest isn't over yet, but I wanted to do a massive shoutout to everyone's massive support for the project, in just a week you've outdone several times what I got in half a year, thank you <3
The demo will not be closing btw so u can try it whenever!
#gamedev#indiegame
Sorry for staying silent for a month, but the demo is coming soon on the 4th of June! Check all the details on this post!
#gamedev#indiegame
https://t.co/IlkMyKEhFQ
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → https://t.co/yHON3nGyxE
For context (Nerd stuff alert): I am trying to play 2 animations simultaneously since the hat on "crouch mode" has a different skeleton so I'm messing with animation layers and this is what happens when you put both of them in "Additive Blending mode"