Indie game devs.
Rigging and animation is hard
so I built an AI agent for character rigging and animation. It can automatically rig characters and generate full animation packs.
Going live soon.
#GameDev#IndieDev#3D#Animation#AI
Early Beta access to Seedance 2.0 is now available today.
Introducing ImagineOS.
Create stunning AI generated images and videos instantly with thousands of ready to use templates.
To celebrate the launch, we are giving away 10 monthly subscriptions with Seedance 2.0 access.
To participate :
- Follow @bubioai
- Like & Repost
- Comment "Bubio Seedance2"
10 lucky winners will be announced within the next 24 hours.
In this experiment I wanted to try something with facial expressions and have it work with native Unreal Engine tools. I did find that generating the head with an open mouth helped to get some extra details.
Creating those blend shapes was still not easy and this result is far from perfect. Ideally i want 58 generated expression references and have AI figure that out haha.
btw first time baking the high poly details onto the low poly generated character. That worked surprisingly well! Endresult has 34k triangles!
Built this character in 4 separate parts in Blender and generated each part in Hunyuan 3D Studio. The original references came from Nano Banana 2 and Grok. Trellis 2 in ComfyUI for the texturing. The animation was done with Control Rig in UEFN / Unreal Engine.
With all the experiments so far, file and version management start to become a challenge. Getting files from different platforms with each platform having their own filename logic. I’ll have to find something to keep it more organized. Any suggestions?
Scrum meeting added to the OpenClaw office.
Agents walk into the meeting room
and report their progress in real time.
Task management on another level.
Standup meetings with your AI engineers.
🔊 Sound on
i dont remember this level from mirrors edge but hey, its nice to see that game get some recognition...
what do you mean this isnt mirrors edge?
what!?
(instant wishlist btw)
🚨Free Seedance 2.0 Film Set Giveaway!🚨
Open Source Virtual Film Set with Seedance 2.0
Giving 10 monthly subs. How to win
⚡️ Like, repost, and comment "seedance"
⏰ 10 lucky winners will be announced in the next 24 hours
Must be following @get_artcraft !
Your Film Studio
🌍Tencent HY 3D Studio is now live globally.
An AI-powered workspace for professional 3D production pipelines.
🧱Image → 3D → topology → UVs → texturing → rigging → animation
All in one workflow.
Built for creators, game developers, and 3D artists.
🕹️ Try it: https://t.co/tJZEKybAa4
New users get 20 free generations daily (limited-time).
⚙️ API access: https://t.co/vyTbePx62v
New developers receive 200 free credits to get started.
You've never vibe coded like this before. @replit is now your canvas for building & creating.
In this video I'm building a graphics shader app. I click Replit's canvas button and see the live app running on infinite editable canvas, generate several design variants in parallel side by side, bring one back into my app. Just 1 of the things we shipped.
Most AI animations look “cheap” 👀
For one reason: no filler shots.
Small cinematic moments that create atmosphere.
Check these 10 anime-style filler shots below👇
Open-source video generation is progressing at lightning speed! LTX-2.3 is amazing 🔥
- Text-to-video & Image-to-video
- Audio generation & sync
- One single 22B model
- Get a huge daily quota with your HF PRO subscription (25 min of H200/day!)
Try it now on Hugging Face ⬇️
Just added something crazy to the OpenClaw 3D office.
You can now see the agent’s computer screen
and watch what it’s doing in “real time”.
Feels like looking over your AI employee’s shoulder.
I vibe coded a ThreeJS world editor with GPT 5.4 in 48 hours from scratch
Open Source, MIT
Features:
- Integrated AI texture generation
- AI model generator
- Vertex/Edge/Face Editing
- Physics and a Player Controller to test the world
- Export (glb)
- Pretty much everything essential trenchbroom and hammer offer (brushes, presets, extrude, arc, fill, flip normals, material browser, inflate, deflate,...)
- Split View (2D orthogonal)
yes, that is dust2
enjoy 😊
someone connected LIVING BRAIN CELLS to an LLM
Cortical Labs grew 200,000 human neurons in a lab and kept them alive on a silicon chip, they taught the neurons to play Pong, then DOOM
now someone wired them into a LLM... real brain cells firing electrical impulses to choose every token the AI generates
you can see which channels were stimulated, the feedback from the neurons in choosing that letter or word
A totally new level of pose control in ComfyUI - VNCCS.
- full 3D Pose Studio for character posing & lighting,
- multi-pose, body generator, pose gallery;
- vision-guided QWEN Detailer + camera controls.
https://t.co/SJvzBVsHYE