Killing Mass Effect is so shortsighted. Sounds like it was an absolutely stacked roster trying to recreate the old magic. It’s not even a franchise than can ever die with the amount of fan love for it. We were robbed.
Knowing that this work will never see the light of day is truly heartbreaking. We were good at this. We really were. I’m thinking about the team, the talent, what we could have achieved.
Nuke is pretty common for investigating channels, especially exr data. Exposure slider right there. Also very useful for mixing channel data for things like making vdm textures work across different applications (zbrush / blender / maya). Otherwise photoshop does the job with a bit less depth.
It's ready. CGE Sculpt 1.7.6 brings incredible sculpting power to Maya! Best version so far. Really proud to have contributed feedback to get the app to this point. It's friggin awesome.
Today's CGE Sculpt Tool update (v1.5.1) allows sculpting while in Arnold live GPU viewport! Soo cool man, I already love Maya and this is just making it so much more fun.
Incredible Maya sculpting plugin and dev. Morteza is a beast and has been putting in updates like lightning. CGE sculpt is definitely going to be part of my work flow.
For the last 15 years, I've been building tools for Maya.
About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that.
But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya.
This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow.
And this is just the beginning!
https://t.co/7zpiBFEzUd
@kelvintamkt Morteza already got back and said the fixes are on the way, most likely Monday update! Also, thanks for bringing the plugin to my attention!
I spent the night testing this new Maya sculpting plugin. It has the potential to be very strong and the missing piece for Maya users. I found and reported some critical bugs that need addressing though but I am hopeful this gets resolved because it could be game changing!
CGElementary @CgMort just released CGE Sculpting Tool a Maya sculpting plugin. Honestly this is super robust, its has radial symmetry and even cloth brushes. Its like having Zbrush inside Maya. #maya3d#mayaplugin#autodeskmaya#3dsculpting
https://t.co/VpwLcVPi6j
@Grummz This fails to prove process to anyone who knows what proof of process even looks like. It will trick the untrained eye only. Zero pose exploration, gesture, forms were already established they just clarified. Not fooling anyone that this is real photoshop🤣
@tashinaart Not sure I really understand the proportion complaint here or what’s being circled. She’s about 8 heads tall, idealized sure, but not absurd. The leg is closer to camera, so the artist adds a bit of lens distortion. Academic proportions assume orthographic view not lens warp.
I'm shattered. Jurassic Park was the 2nd movie I ever went to. Even as a little kid I recognized that Dr. Grant was a hero and this scene is where I learned about selflessness. Stayed with me my whole life. Rest in peace Sam Neil♥️