The world doesn't deserve to exist. Nothing matters anyway. Destroy and burn things alone. Or get your nihilistic friends and throw things into the fire together.
https://t.co/wISgpeEp6T
UNEXPLORED 2 LAUNCHDAY!
After five years of hard work, we couldn't be more proud of the game and are super excited to put it into the hand of you, the players!
On PC, your adventure starts today at 19 CET / 10 AM PDT.
#videogames#indiegame#streamers#pcgames
@GhislainGir To avoid the roll issue you're having, I store my own roll value for each node. Then for any point I interpolate local roll based on previous and next node's roll. I get local x and y based on angle between current and previous z (along spline). Then roll them around z.
@GhislainGir Had this same problem back when I made a spline based cable generator/editor. UV's would get stretched. I ended up getting linear distances between curve samples and scaling UVs locally based on that. Walk the curve front-to-end. Approximation but works if samples close enough.
After 5 years and over 4000 hours of my work.
I'm happy to announce that the game is released.☠️
I hope you will enjoy the game as much as I was passionate about creating it.
Have fun and good luck in the apocalypse!
https://t.co/tzhyqfBgAw
#MechaKnights#mecha#indiegames
😻😻Cats in Time is now out on Steam!! 😻😻
Play, have fun, relax, retweet, help us save real cats!
#indidev | #gamedev | #steam | #RT
https://t.co/EbhAcUBsxT
@AstroDuck79 Hi!
Unfortunately no plans to bring it to PS or Mobile at this point. We just brought it to Switch, and now working on getting Hidden Paws there as well. So.. no, but maybe? ;)
Thanks! :)