Just found out jennie’s hips were on backwards. The operation is going to cost a fucking fortune, but I’m just glad we found out why her movement was so shitty.
I was fixing a bug, in training mode. I was switching characters to test that everyone had it fixed. Everything was completely under my control, nothing unexpected. And I STILL got hit by Beowulf's tag.
finally qcb is a rekka that hits low, overhead, then high. you can go on any sequence starting from low to high, including just doing the hp one alone. also a positioning command grab that puts the opponent fullscreen. also a gun.
character with normals tied to negative edge, if they tap the norma lam comes out if they hold they enter a brief stance and then can move freely. attack remains in place like bedman and come out on release like TAP. setting stance is Armored, you can hold all buttons at once
l. dp is a straight launch, m.dp causes wallbounce, hard dp has a hitgrab that leads to hard kd at the end. light tatsu is ryu's, medium tatsu is a run-up tatsu similar to sfv ken. hard zips across the screen horizontally twice, forwards then back to origin. 2/3
fg mechanic idea: charge button that has fully invuln start and recovery, allows you to directly convert recoverable health into meter, and meter into either supers or a general stat boost that will co tune to grow until you're down to 1 health