#Asemulator open beta period starts TODAY! 🎉
Asemulator is an extension for previewing, testing and sharing your characters' sprites in context.
If you're an @aseprite user, please give it a try!
https://t.co/CanRqjByRz
RTs highly appreciated~
@MatasRezinovsk1 I thought about it, but to be honest it is a bit too messy to be released in its current state, and I don't have enough time to clean it up for now hahaha
If I ever go back to my canvas-based UI code for a big refactor, I'll keep the idea in mind though!
#Asemulator news!
Asemulator has entered its final testing phase!
Last few weeks have been all about fixing bugs and adding QoL features while finalizing the demo sprites.
Being able to use the final product is like a dream come true. Can't wait for you all to experience it!
After a year of nights and weekends I have finally launched the Kickstarter for my detective game: GUN NOSE!
Please check out the trailer and the campaign below!
https://t.co/FbwrxgdXIW
HYPPPEE
@davidcapello Unfortunately it's not haha
I'm using my own Lua based format for more flexibility on the elements I need to implement, though I guess it would be possible to integrate markdown as a way to format text more extensively.
If you're curious, here's how the raw content looks like:
I think I went a bit too hard with this documentation thing...
Fully custom canvas based UI with scrolling, text wrapping and optimized draw calls, using Aseprite's API
@davidcapello would be proud of me ehe
#Asemulator
Alright, that’s it for today!
Once again, I apologize for the extended wait. I know many of you have been eager to get your hands on Asemulator.
Feel free to ask any questions you have here 👍
Happy New Year, and see you in 2026!
11/11 🧵
#Asemulator news!
The end of the year is approaching, and I believe it’s about time to share more information about the long-awaited release of Asemulator.
1/11🧵
Compared to the free one, paid templates will include most features you can think of:
Highly customizable actions for all kinds of animations, “RPG-like” tile-based movement, wall jumps, ledge grabs, and many more features!
More info on these before the big release.
10/11 🧵
Just 100%'d Pipistrello, this game is phenomenal from start to finish
Feels just like the GB-era Zelda games we grew up with, but even better
If you haven't already, you should definitely check it out!
🦇 IT'S FINALLY HERE! Pipistrello and the Cursed Yoyo is out NOW on all platforms! 🪀
Did we mention it features a track from the legendary composer Yoko Shimomura? ✨
What you see above is the unedited output from the gif export feature by the way! (using the upcoming Top-down template)
With the right speed values and resolution, it looks just like the real thing haha