Since you already have the infrastructure for player movement targeting, this should be a relatively solvable problem for Wardogs. You can simply track the streamer movement and the sniper movement and see within the data if that player is pathing consistently towards the streamer during a match over and over.
Hey @WARDOGS if I spend 30+ hours grinding to level 35 Driving to get a tank, and you take that tank away from me in a month from a "reset" I'm never playing your game after that. ๐
@Brammflakes Games journalists being the most paid off shills of the highest bidders narrative example 102039291929
Just ignore them and keep it up, your success speaks for itself.
It does my heart good to see @WARDOGS succeed, it's success stories like this we need to keep seeing across the industry.
They've hit the ground running with bug fixes, community support, catching big issues people are calling out, and it's showing in their player counts.
Yo so matches start in 5 days and our #NACL representative hasn't been told the match schedule, what group they are even in, or when Riot is flying them out ๐
Seems like competitive integrity is at risk if they're traveling 24h+ last second with no time to scrim/prep + jetlag !
I greatly apologize for my absence but its been for good reason...
EVOLVE is now available for FREE TO DOWNLOAD and has WORKING MULTIPLAYER
LINK TO THE DISCORD AND LAUNCHER WILL BE IN THE REPLY
THANK YOU ALL FOR THE SUPPORT AND HAPPY HUNTING EVERYONE!!!
WARDOGS launched on Steam Early Access yesterday.
This is what it looked like from inside the studio.
No PR pass, no tidying. Just what actually happened.
Thank you. We'll see you in-game this weekend, and then back to work on Monday to prepare for our next update.
@BobbyEParody Thank you captain obvious the official video posted on the official Twitter is official marketing
And its STILL more authentic than anything coming out of AAA in a decade