Motivation is back. Made this enemy that changes it's stance after an attack. Plan on reusing it's sprites for a ranged variant. For the player's attacks, you can now hop on enemy's top and do a spiking air attack. Cause slamming them is fun.
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@Zanoss10 Trying something different. Don't want to copy everything from Smash Bros. They'll look more punchable when I animate them more and add breaking effects.
Sound Warning: Played a song to test the vibe.
Working on a sub-stage. They'll be small "Target Smash" style challenges. Their tile sets will be more abstract & weird. Little guys will also roam around for you to bully.
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Early progress of simple combat.
Most enemies have shields that make them immune to damage, but Jürgen can break them with a punch & can also take control of their parasites. Using it to make shield breaking easier. Guns will still have use once the shields are down.
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Whipped up some time wasters for the player and my dev/free time. A soccer ball & a big plushie helps give the room some character and me an idea to make a toy store stage.
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Changed the layout of the hub and drew out a proper background (work in progress) for it. It's blindingly bright with the white color. The fake light helps tone it down a bit, but it needs work at the loop point.
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Adding these horizontal bars to swing on, to help spice up the platforming. The animation is half done and the mechanics work, but can use some tweaking. Plan on also adding vertical bars, but that'll add more work to animate...
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L: Added a MMZ style dash & gave the wall kick a wallrun bonus so that it's not a lame skill to pick first.
R: Learned more about the GBA's limits, so I mocked up a palette for Jürgen with those restrictions. Now I gotta go back & change all the colors of their animations.🫠
Added some effects. 3 hitmaker types (barrier, bullets, bare) for the enemies and 1 for Jürgen. Some damage numbers and hp bars for the dopamine hit. Lastly a death effect for robots. Not sure on what death animation to give to the worm demons yet.
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Yesterday worked on some guns. Made 4 atm, but Jürgen can only hold on to 1. Today I made another enemy. A recycling crabot turned bad. It will charge at you and launch out trash when far enough.
Adding a gun. It'll be weak to shields, but strong otherwise. Jürgen's fist can break those shields. So you swap between both in combat
Thought if I should have something else hold the gun so Jürgen can grab stuff. Was suggested to make a companion. Don't know if I'll go with it
Made a menu. It's simple, but helps get the idea out. Had also worked on two enemy types. One that simply crawls on surfaces and another that launches towards you. Both have their jank and the drill worm can be... bothersome when testing things out.
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Reworked the scale of the stage to fit with the height of other characters & entities. The old layout was starting to look too small. Also testing out a color set for the buildings and background.
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With a push from some folks & tutorials, I got off my butt and spent my day making some rough animations. Lots to tweak, some to change, & many to add. Overall, I'm feeling much better working on pixel animations after today.
Also a WIP from a week ago for a menu/costume screen.
Adding these helpful item box robots that will attack you if you hurt them. Also messing with an idea for a status effect or power up they can give you.