@HasselerMartina@elhotzo Ich weiß das war eine der wenigen Bahnfahrten, die so ablief. Darum ging es ja im Post: man sieht wie es sein könnte und ärgert sich noch mehr wie es meistens abläuft.
@plungostie @sillygirlin_ Only bad thing in 4 is that it recycles most of the levels/bosses halfway through the game. But for me not that big of a deal because it’s still much fun. I also liked the reboot DmC gameplay wise. But the character writing was horrible in that.
@iSoloCrypto @dbs_10_10 I know 🤓 Technically she also stops bad guys from misusing the Dragonballs. But who is gonna believe that’s her main motivation 😂
@yao_nobond@SebAaltonen The hair rendering in comparison looks out of place because it looks pretty modern. The face/skin shader also looks a bit dated. Would be ok if they go for a more stylised look but the art direction isn’t really coherent.
@yao_nobond@SebAaltonen In this screenshot. The wood texture looks super low resolution and the geometry also isn’t very detailed. Same for the rocks in the background or clothing. This also doesn’t seem to use any (now oldschool) shader tricks like bump mapping, displacement mapping to fake more detail
@SebAaltonen @_trish_07 Other problems are of course classical manual memory management issues. You just need to be more careful with the whole software design compared to other languages since it’s all on the programmer. Defining clear ownership, freeing resources after error handling etc.
@SebAaltonen @_trish_07 Many problems arise with null-terminated strings. If the null-terminator is missing you can easily run into memory regions not part of the allocation. The C string APIs mostly doesn’t account for that. That’s why so many third-party „safe“ options exist.
@dvassallo In a game you would not only optimise your code but also your scene structure and assets for efficient rendering. A browser needs to handle any kind of HTML and be able to evaluate complex CSS styles on the fly. Both not good for performance.
@dvassallo WebGL 2 is relatively similar to OpenGL ES3. So there is very little overhead on top and you can use similar software designs that are used for native game engines and are pretty efficient.
HTML and CSS are extremely versatile but not very efficient when it comes to rendering.
@FuzIIONOffical@Extralongdokkan It also fits great into the existing lore: the training he did as a teenager with Mr. Popo. What he taught him was almost like a proto-version of Ultra Instinct.
@strallweat@dbs_10_10 Ah wait. That scene was anime-filler. My bad. As far as we know destructo disc can’t be tanked. Maybe by characters like Buu that would just regenerate.
@strallweat@dbs_10_10 Solar Flare followed by a Destructo Disc😂 Krillin could be much stronger if he used his techniques effectively.
But I think Cell-saga established that even Destructo Disc has limits. Cell tanked it.