I think the philosophy of always adding new moves every Season is a liability.
Also, many existing moves are gaining new behavior, stance transitions, or are newly accessible from stances. I consider this also the addition of new moves.
It is clearly too difficult to develop these and balance the game at the same time.
I think the saddest part of these patches is my homies that I train with are quitting. Locals won't get a huge resurgence neither. My favorite game is dying
Season 1, Dragunov, Nina, and Jin were able to win because it was 80% the player’s skill and 20% character strength.
In Season 2, Bryan and Anna players were able to win mainly due to 85% player skill and 15% character strength.
As for Kuma in Season1 and Asuka in Season 2 , her wins were 80% character strength, 19% luck, and only 1% the player’s skill.
So true.
Beating strong players sometimes doesn’t make you strong, consistency vs every level does.
I’ve lost to more “random” players in tournaments than Korean/Japanese players, just because I was mostly playing a small circle.
In Japan I play many styles daily, and it changed my understanding completely. Variety of opponents matters as well.
S3 Moves Teaser
Reina - new homing from backstep
Victor - charge attack from stance
Lars - his old 1+2 from T6 (track left)
Kazuya - another heat 112 follow up
Jin - new d/f2 extension
Lee - hitman transition after slide
@PhiDXGames Phi, check Frame by Frame the new Moves they gave to every character they showed in the video. This is a bait.
They added more Stance Rushdown Mixup,
There is no deathmatch.
They don't want to change mentality :
https://t.co/i5ySlItZKB