@MikeCoreTV @CounterStrike Ohhh and the override is done by altering the alpha channel, which controls the wear on the skin, parts like the scope usually are set to full wear by default and by reducing it you can paint there. Best to check out a guide for that :)
@MikeCoreTV @CounterStrike The UV's are provided by valve, there is a guides and resources page on their website where you can download everything. As for the maps, I haven't checked it out yet but they just released the option to use roughness maps and metallness is usually decided by the skin type.
@Austrian_Audio ich finde was ihr macht gut aber Wochenlang auf bereits zwei ausgesendete Supportanfragen nicht antworten wirft kein gutes Licht auf die Marke...