In Paper Mario, the Power Bounce badge's maximum number of bounces is arbitrarily capped against bosses, making Mario end the attack even with perfect inputs. Below are ways to determine if the player should feel bad about the missed input or if it was the game's fault.
@NintenMessenger Wiggler's head has a rendering radius and if Mario is in the corner of the room Wiggler will eventually step out of it, causing it to despawn. His body, however, doesn't and still keeps running its own code using the head's last position! Thank you very much for your inquiry!
Unused graphic found in the files of Mario Superstar Baseball, possibly used as a placeholder for the title screen. It features crude sketches of Mario and Luigi seemingly made in MS Paint and the text "ルイージの兄野球", which translates to "Luigi's Older Brother Baseball".
@Zeugziumy No, at the moment this information has not been extracted yet. There are certainly no assets that would be applied to the level layout, so it was either used by itself without graphics or they were removed. If any further information surfaces, I will make a follow-up post!
The 2026 horror point-and-click adventure game Endacopia contains unused, seemingly deliberately clashing Mario pixel art assets (often jokingly called the "So Retro" art style) in its files. These were likely used as placeholders during development.
@chtkghk I have always, though infrequently, posted about things like the inclusion of Mario assets in non-Nintendo work, particularly notable unauthorized merchandise, etc. I hope it is acceptable for me to showcase such cases as long as it does not overshadow my usual content!
@marlonboer In Star Haven! Above is the original hardware, below is the Wii Virtual Console version which does not emulate it properly. Thank you very much for your inquiry!
In Mario Kart Wii, asphalt is slightly shiny, reflecting a band of light ahead of the player. This is implemented cleverly by leveraging something that the Wii is already doing, allowing it to not need to use any sort of additional lighting or post-processing.
Addendum: please note that the reasoning given in the video is incomplete; the lower-positioned star's hitbox always overrides the higher one so it would still be collected first even if Mario fell on it from above. I hope the documentation of the phenomenon is still acceptable!
Under extremely unfortunate circumstances in Super Mario 64, it is possible for Mario to look like he really should collect a star, but end up collecting a different one instead.
In WarioWare, Inc.: Mega Microgames, the player can "trust Wario" to provide a name. Most of them are insults and nicknames, but a few are regular names. It is possible that a child actually named Louie or Rufus may have gotten frightened by Wario somehow knowing his name.
In Super Paper Mario, it is possible for an enemy to die and not die at the same time, entering a glitched state of superposition. Attacking it again is not recommended; the game cannot handle the enemy's paradoxical state and crashes immediately.
Wrinkly Kong has always been wrinkly. However, for decades, her DKC3 artwork was not available in a high enough resolution to see just how wrinkly she was. In 2025, Nintendo Music finally revealed it in a quality high enough to truly see the immense wrinkliness of her skin.
@versuscarbon Of course! You (or anyone else reading this who is interested in sharing material) can contact me over DMs here or on any other site Supper Mario Broth is on, and you will be credited in the post if I make one using your material! Thank you very much for your interest!
@pierogodev Unfortunately I do not have any exact values but it does appear that the speed is necessary since merely passing through the invisible wall at regular speed does nothing in my testing. If I discover the specifics I will post them here!
@CyberFoxZee I am terribly sorry; the character limit does not allow me to add more detail. Of course the camera position is responsible for the painting state, but the only way to move it in the castle is by moving Mario himself; hence it is tied to Mario. I hope this is acceptable!
@BanannaSlamma64 Yes, as pointed out under the last image, this is normally unlocked by beating the game. Peach explains it, but in a way that is not entirely clear on where exactly B should be pressed so many players end up not finding the option. Thank you very much for your inquiry!
It is possible to use a The Legend of Zelda cartridge to unlock the world selection option in Super Mario Bros., by swapping the cartridges without turning off the NES and performing specific actions in The Legend of Zelda before swapping back.
@HighLlama No, you absolutely MAY pick up a sword and any other items you want, what I meant in my post was that none of them are necessary to pick up. You have absolute freedom on what tools to use to get the Rupees necessary. I apologize for any ambiguity!
@LittleGlimbo Yes, that is correct! Any world selected this way will be in hard mode automatically. In addition, there is a side effect not mentioned in the post: pressing A+Start puts Mario in a glitched World X (which is just 8-4 without the loop points). I hope this can be of interest!