To celebrate the new chapter for Grasshopper Manufacture, I am giving away No More Heroes & No More Heroes 2 as a set for Nintendo Switch!
To enter, follow, like, & retweet!
Feel free to comment your favorite game of theirs!
Winner chosen on November 18th!
This is the first seriously negative aspect of Revival for me
Them acknowledging the silence during rainy days was important to the atmosphere "but we added a new song anyway" is genuinely baffling
It is a mistake, and I cannot be convinced otherwise even if the song is a 10/10
⚔️VGP Giveaway Time!⚔️
Glitch is giving away a Zelda: Ocarina of Time [Foil Cover] Nintendo Switch 2 game, a Pro Controller, a Carrying Case AND one of her very own stickers to one lucky winner!
RT, Like & Follow VGP for your chance to win!
Want more chances to win? Check out our other social media accounts for additional entries!
Winner announced Friday, Dec 11, 2026
GIVEAWAY 🚨
Earn a code for Metaphor: ReFantazio on your platform of choice (Switch 2 possible) winner will be picked in 7 DAYS
TO ENTER:
-Subscribe on Youtube: https://t.co/cB61rKSwoS
Follow me & RT this post
For additionnal entries: follow on TikTok: https://t.co/k8YN929bnC
Sitting on it a bit, how in the fuck do you fumble a Pokemon moba? This shit should’ve been going for years and years and Pokemon Cafe Remix outlives you?
There is legit a special place in hell for the Pokemon Unite dev team.
Existen emuladores de NES y GameBoy hasta para los celulares java pero vos con un dispositivo que corre Twitter (cuya aplicación actual requiere mínimo android 9) no podés jugar a NADA?
@Takasu_off@AlejandroRS304@Andrew_east Pero de que experiencia hablas clw jajajajaja, si con poner en Youtube "como descargar gratis ...." Ya te aparecen un millón de videos con tutorial y link directo, si tanto les gusta un juego y son los fans número 1 podrían hacer ese inmenso sacrificio que te tomara años 😂😂
El analfabetismo digital de las nuevas generaciones los ha hecho olvidarse de cómo usar torrents, bajar roms y disfrutar literalmente miles de juegos en tostadoras sin tener que gastar un peso
Pero el elitista es uno que creció con juegos flash y aprendiendo inglés en gamefaqs.
Vibecoded translation that has barely been tested and comes back positive in a virus scanner.
The demand for proper translations will diminish since most people will just play these without caring for convenience, so it actually lessens the chance of a real translation.
I’ve said this before and I’ll say it again.
Anime and manga are made by Japanese people, for Japanese people. They are the target audience.
Non-Japanese people can absolutely enjoy it. They’re just not who it was made for.
It frequently depicts situations that Japanese people instinctively understand and relate to. You can learn the language, but you still can’t truly empathize with something like the Japanese high school experience unless you actually lived it.
Not being the target audience doesn’t mean you can’t like it. It just means it isn’t tailored to your sensibilities…and it doesn’t need to be.
Keep Japanese media Japanese!
Es una mamada que, para darle voz a un personaje animado, solo pueda hacerlo alguien de la misma raza
De alguna manera, los gringos encontraron la forma de hacer que la raza importe en uno de los pocos medios donde la raza no importaba, donde únicamente importaba tu talento
Is it strange that I inherently view digital games much much less valuable than physical to a degree that 90% of the time I outright refuse to purchase a full priced digital game until it’s heavily discounted?
🚨 A New Reality for Physical Games🚨
There’s a lot changing behind the scenes in the video game industry right now — things customers don’t always see.
We don’t want to create FOMO or tell anyone they need to rush out and buy everything. But we do want to give you a heads-up about the reality of physical games today.
If there’s a new game you know you want physically, we highly recommend preordering it.
Print runs for many titles are becoming smaller, and we’re seeing more and more games sell out at launch. Unfortunately, getting additional copies afterward isn’t always as simple as placing another order.
And here’s the part that’s becoming increasingly important:
A preorder does not always guarantee a copy anymore.
Allocations can be cut, production quantities can change, and sometimes there simply aren’t enough copies manufactured to meet demand.
Restocks are also becoming more difficult and, in some cases, more expensive. Smaller reprint quantities, higher manufacturing costs and other industry changes can mean that a game that originally retailed for $X may come back at a higher cost — or may not come back at all.
This is a very different physical game market than the one we’ve been used to.
We’ll continue doing everything we can to track down games, secure additional stock, pursue reprints and keep physical games available for as long as we possibly can.
We just want our customers to be aware of the changing landscape.
If you really want a game physically, preordering is becoming more important than ever. 💿
It’s a new world for physical games. We’re adapting — and we’ll keep fighting to keep them on shelves.
Persona 30th anniversary @SailToArchipel talk points from Katsura Hashino, Shigernori Soejima and Shoji Meguro:
- Persona 3 was made with Atlus on the verge of bankruptcy.
- Their backs were against the wall and they were told "This is our last game", "If it doesn't work we might not be able to develop another game"
- The starting point was "How to develop Persona to create an Atlus for a new era."
- Wanted to make a story that resonated with young people
- Soejima wasn't aware of the companies problems so didn't feel any pressure and just wanted to try to create something he has ever done before.
- Meguro made the music with a theme of "future pop"
- Hashino was not inspired by other games or film. He was inspired by a Japanese book called "Loss of something worth dying for"
- Also inspired by a movie slogan he saw that said "Don't live a wasted life, die with passion."
- Persona 4 came out only 2 years after Persona 3
- They were not used to games making profit and they wanted to make another game soon.
- Inspiration for Persona 4 was "let's make a story about a murder case in the countryside."
- 2 years was a normal development cycle back on PS2
- After Persona 4 they wanted to make something weird. So they went straight to work on Catherine.
- Start of Persona 5 development was a struggle as Atlus was changing parent company
- They wanted to leave the high school theme and make it a game about teenagers backpacking around the world. But they returned to the highschool theme in the end.
- Meguro was inspired by Acid Jazz music and Jamiroquai for the Persona 5 soundtrack
- Thieves were inspired by Lupin the Third
- Didn't design the games to be that long. They just end up that way.
- The don't want the younger staff to copy the Persona games that have come before, but to create something that people can enjoy at this current point in time, like a weekly magazine.
https://t.co/QQNXoQFeOr
I’ve seen people say they like to watch it in dub so that they can still know what’s going on without looking at the screen all the time and that’s just nuts to me. If you’re gonna decide to watch something why are you not giving it your full attention? Literally this meme