First variation of a stone wall material created in Substance Designer.
Focused on building a strong base: shapes, proportions, and surface detail, aiming for a natural look while minimizing obvious tiling.
#GameDev#EnvironmentArt#SubstanceDesigner#MaterialArt#PBR
WIP
Right now I’m focusing on the blockout phase and refining the modularity of the environment, making sure each piece works structurally and visually before moving into materials and finer detail.
This project is part of a mentorship with @_Pablo3D_
Just dropped my latest 10 seamless Mediterranean tree textures 🌿 Made with photogrammetry and fully tileable.
Commissioned by Hunting Souls 🙌
👉 https://t.co/kOE7IMzgpi
#Photogrammetry#GameArt#Textures#EnvArt
My new personal project: Ancient China.
The goal is to build a realistic and immersive environment, paying special attention to composition, proportions, and props to reinforce the atmosphere and narrative of the space.
#EnvironmentArt#GameArt#3D#Blockout#AncientChina