@shorttfuse_ I heard you are a fan of Collapsus, my apologies about the puzzle mode for today. Bit of a comparability issue that I am doing some research into, everything worked fine in development mode. I told Jay he should do something to make it up to you
@wraithgames@GVgalore So I think I found and fixed it, it isn't deployed yet obviously. But the problem was that if ONLY an indestructable block died, there was a chance that it didn't change the gamestate to stuff is falling. Falling stuff stops a clear check to avoid holes
@wraithgames@GVgalore well, I can tell you why it wouldn't make clears. The normal game mode isn't designed to handle holes in it, and it starts the check at the bottom left, where the hole is. It kills the whole clear process as a result for this reason
.@wraithgames 3/3
I intend on continuing but probably will NOT be able to squeeze one in this week either, but next week should be different (lots of HW)
.@wraithgames 2/3
So a lot of stuff came up personal and academic (grad school) and I had to prioritize, also there were times without reliable internet