Madness of the Azure Queen is back in print, for all your BECMI/BX/OSR dungeon-crawling needs! https://t.co/MHZLtSdXtW
Only on @DriveThruRPG
Cover art by @DeanSpencerArt
No AI involved, just meat.๐ฅ
Keith David gets emotional and says heโs โliving his dreamโ while accepting his star on the Hollywood Walk of Fame.
โI started out as a singer, then I wanted to be a preacher, and I wanted to be a lawyer and a bank president. Then I discovered I could be an actor and be all those things.โ
https://t.co/3ZYYSgVgW6
@CanadianPumpkin@kickingcomics I still haven't watched it because I really dislike the idea of Megatron and Prime once having been best friends. It feels twee and humanising in a way I'm sick of seeing in media for classic villains. Is it worth watching? I thought the Netflix animated series was good.
Iโve been rereading The Lord of the Rings and just got to the chapter where Frodo, Sam, Merry and Pippin get lost on the Barrow Downs, in the mist and fog and are about to be captured.
There are over 10,000 barrows in the UK. Thatโs a lot of barrow Wights! ๐
Annoying answer: It depends.
If the implied setting is super generic, but the system is good - the setting can be, and often is, ignored (D&D lives here).
If the setting and system are intertwined, it SHOULD make for a better game because the system is more bespoke, but if people dislike the setting, the system rarely has hope of mass-adoption by itself.
If the setting is good, but the system isn't liked, people won't even play the game they'll just yoink the setting and put it in their preferred generic system.
Let's see if I pass the test:
1. Torment of the Blood Witch โ
2. Bridge of Fallen Men โ
3. Riddle, Rhyme and Rigmarole โ
4. The Arcanist Lock โ
5. Madness of the Azure Queen โ
3/5 C+.
Call me a simple man, but I think a D&D-like fantasy adventure's title should have one or two things:
1. Where I am going to go
2. What I am going to kill
If you have both, you can put them in either order.
BECMI thief revision blog:
The scope is getting very interesting. I feel it's important to differentiate a 'hideout' from a 'guild'. - A distinction the official rules are quite flippant about. The scale is entirely different. A guild is about thieves as a commodity and source of income (guild rate), in a way a hideout should not be.
I also like the idea of a thieves' guild (even a welcome one) being in an NPC ruler's domain that they have no DIRECT control over, as distinct from a fighter's stronghold/domain. Domain events/confidence are effectively being run by an NPC and if things go south (like the city goes into revolt) the thieves' guild is going to have to decide how to deal with that. It's very Black Company - which is A+, in my book.
Because of how guilds operate and the player IS a thief after all, I can see one of the changes I'm making to the class could be controversial for its early levels, even if it's thematically appropriate and 'rules fair'. I might save the details for release though, as I don't want to court online kvetching when it's not being seen in the wider context of the class, which is certainly getting a lot of new cool shit!
Sadly, it's true. Amazon has elected not to move forward with the new Stargate series.
There's not much I can add beyond confirming what's happened. But I will say this...
Creator Martin Gero developed a new Stargate series over two years, ultimately crafting a show that offered a fresh jumping-on point for new viewers while deeply respecting existing canon. It was a series that avoided the pitfalls of several modern remakes and reboots by fully embracing the core of its predecessors: action, adventure, exploration, wonder, heart, humor, and found family. And based on that creative vision, the new Stargate series was greenlit in November of 2025.
As of today, officially, that original vision is no more. We'll never get the opportunity to introduce you to that world and those characters - or reintroduce you to, and check in with, some familiar faces from the past.
My heart breaks. For the incredibly talented writers who worked tirelessly to bring this show to life. For Martin who maintained an unwavering positive outlook throughout despite the challenges, and who always strove to make a show that would honor the fans while welcoming a new audiences. And for the long-suffering Stargate fandom who waited so long and came so close to getting a show they truly would have loved.
Don't do this @Wizards . Make another game in the Forgotten Realms by all means (although you have other settings, right?), but remaking a beloved game that everyone can easily play right now is creatively bereft and no one will thank you for it.