Update on some plans coming soon:
- I will be releasing a series of small games over the next while.
- These early games will be free. Feedback on them is appreciated.
- Video covering the release plans will release alongside them.
Meta is seemingly planning to make Quest's 3D scene mesh automatically update when there are changes to your physical environment.
Details here: https://t.co/0eLF6F0rTP
One more note on development, I am designing the game to work across VR, keyboard & mouse, game pad, and mobile touch screens.
Core feature parity will be kept across all platforms with game play alterations only to accommodate the different control schemes.
Few updates on development:
1. Switched back to Unity a few months ago.
2. Development has been running very smoothly as of late.
3. Video update in March
4 . Will be rolling out playable portions of the game. More details soon
Long time no communication. I'm still alive and developing the game at this time. Ironically been living out my game a lot more than I ever anticipated at the start😅. Hope to have more news soon, but can't make any guarantees.
@wootiskhan @Ruleof2Review@InfiniteStarz39 Indeed, very much so. Meant more in raw computational brunt. It is architecturally beyond the ps3/360 and that allows it to punch well above what those two systems could do with the same compute, to say nothing of having 8 times the ram available regardless of docked/portable.
@Ruleof2Review@InfiniteStarz39 Very likely to be. Especially if the leaks are correct. Switch 1 is a bit above the PS3/360 in power when docked. Leaks could indicate a jump all the way to Series S levels of power, and that's not counting DLSS. Thing's going to punch well above its weight. I'm hyped.
@Ruleof2Review Used to be chips got faster and cheaper every couple of years. Not sure either of those is the case anymore.
I think the Switch 1 -> 2 will be the last major console graphics jump, and that's more owed to the switch being underpowered and switch 2 potentially getting to use DLSS
@RezaBoy26 Godot drama hasn’t been a worry. If anything, the biggest pulls from it have been missing the Unity asset store and being used to the mono behavior workflow.
Between starting a new role at my day job, life stuff, and development, returning to YT is on the backburner 😅.
@OfficialPCMR W10 was fine, better than W8, but left me missing 7. W11 has been such a bad experience I've switched to daily driving a Mac and left my PC for gaming exclusively, basically a glorified console😑. A modern release of windows 7 could possibly get me back.
Had a USB Hub fault and deliver too much power to the connected items. Unfortunately, it took out my Webcam and Mic on my main PC. I didn't use them very often, but it's a shame never the less.