@SpecterDev@ElnTskX3 Sadly, this is happening in almost all scenes. Like you said, effort is not valued anymore. Everything is about quick fame and "backups". Most people are blind to the real core: You need research to find new info, no research without access points means no more in time exploits.
This tiny thing is literally giving me nightmares.
That "2" in the top right corner supposed to be equal.
Top left and bottom right: one hasn't been updated yet, and the other is animation.
Oh, and the "equal" ones? They both finish together with the headache (title) screen.
There are some problems with the intro because this screen has 2 ram passes and the first one does not display properly, but I wanted to give you some comparison with the real gameboy :D
Adjusting letters to tiles so they could be properly mapped to save space... Still have the tilemap problem and for some reason this image does the same 2 ram pass like the font (that's why i put 2 title screenshots), hopefully it's solved with proper tilemap
For the record and clarity, the "Marmalade Boy" design is based on this one that Graphicus made a long long time ago, I edited it a bit to reduce a few extra bytes and inserted it
You can find more of his pixel art here:
https://t.co/6FxbK1ToIu
Mind you: Even if no new tools are expected, all game edits and insertions need to be done. That means the current tools might require one or two updates. There is still a long way ahead (including bug fixing) but with this we'll start seeing in-game finished-like displays.
Breaking news:
(In screenshots because there are too many characters for one post.)
I have no idea how many of you are actually here reading my posts lol, so it would be nice if you could leave a comment on this post <3
In any case, thank you to everyone waiting for this!
I tried implementing VWF yesterday and by that I mean I was basically just staring at a bunch of 65c816, not typing a single line of code, and doing this face for 3 hours before going to bed
The current step is to add the tilemap rendering to the decompressed images so they can be edited easily instead of doing puzzle work. After that I will try to make a little trailer with the intro and first text edited.
Password System is kept from one font to another, so I made a tool with AI to let you see the relation between them, it also serves for those who find an untranslated text in their gameplay testing to see the original one
https://t.co/VP8Cpd6LIt
Font for the game, Small Fonts never convince me but it is what it is. Manually created within Tile M**ester tool, directly into the rom to have all space in mind.