Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!
@Speedkicks@RyuHousen I think it'd be kinda on-brand for Kunimitsu if she could choose to cancel into back turn at -2 or something between the hits so that she has to enforce the BT mix using mental frames instead of true frame advantage
@siriusblack9999@lcamtuf You can probably get close to good-enough scoping using unnamed scopes and variable shadowing tbh.
But yeah. Barring setjmp+longjmp shenanigans, you can’t hop around like that. As delightfully evil as it’d be to goto into another function freely like that 🤣
@siriusblack9999@lcamtuf I think allowing GCC labels as values would be in the spirit of goto oriented programming. That said, you don't strictly need them, as you can just use setjmp and longjmp instead: https://t.co/dqGJn0Jze0
On this day 18 years ago, Tim Buckley published a strip titled “Loss” as part of his Ctrl+Alt+Del comic series, in which the female lead Lilah suffers a miscarriage.
Today, I signed an Executive Order temporarily repealing bedtimes in the City of New York so that kids of all ages can watch our team in the NBA Finals.
As Mayor, you’re forced to make many difficult decisions. This was not one of them.
Go Knicks.
[1/2] If you enjoyed the entity component system (ECS) history I laid out in The Big OOPs, I have some good news! Marc "Mahk" LeBlanc and I have redone the original (unrecorded) interview we did as part of the research for the talk.