A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
Because this keeps getting mentioned and the comparisons aren’t fair in some instances, here’s a list of New Vegas development team and if a Y/N if they still work at Obsidian.
Note that Tim Cain and Leonard Boyarsky, two of the three founders of Fallout are also there (last I heard), so that’s two strong pluses, even if they didn’t work on New Vegas (both worked on Outer Worlds 1 and 2).
So: Of the 73 developers, 16 still work at Obsidian, and in key roles. Tim and Leonard are also big pluses.
Repeat mentions of a name were marked with an "X."
George Ziets is at Digimancy is on Avowed 2, so technically he’s a “no.”
I did not include any administration personnel or Bethesda personnel (notably Additional Writing, which had a lot of Bethesda staff who wanted to add writing to their resumes and we didn’t mind).
If anyone has more up to date information, let me know – there were a few I couldn’t verify. And please double check my math, since well, I’m a writer.
Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever.
You don't need a storefront's permission to play what you bought.
The EU has blocked a chat control skeptics talk on YouTube.
But here’s the thing, the content is in Finnish, and Finnish law allows for this exact thing.
So the EU is currently illegally blocking free press in Finland.
YouTube has just taken down the political discussion clip about the EU's Chat Control, and the video is no longer viewable in the EU.
This has been confirmed by several parties. The video is still available outside the EU.
@puheenaihefi podcast is a Finnish current affairs program with 60k subscribers. In this episode, Peter Sund, CEO of the Finnish Information Security Cluster (Kyberala ry) offered pointed criticism of the EU's new Chat Control directive, which was enacted under questionable circumstances.
Because the media is in Finnish, it is highly likely the censorship request came from a Finnish government official or a related party.
This makes it troublesome.
Because the Finnish constitution §12 guarantees freedom of expression.
Preventing political publications is a criminal offence: Abuse of Official Position, punishable by a fine or imprisonment for up to two years.
You can listen to this episode on Apple Music and Spotify.
Spotify link https://t.co/lw249mESyf
Dysfunctional YouTube link https://t.co/1kYDSECM5l
Helltaker comics are coming back next month! Am I still able to tell demon girl stories, or have I completely lost the plot? We'll find out soon enough 😈
I have launched VS Studio.
Built on the knowledge and passion we have cultivated over many years on the front lines of game development, we are now beginning a new challenge.
VS Studio を立ち上げました。
私たちは、長年ゲーム開発の現場で培ってきた知見と情熱をもとに、新しい挑戦を始めます。
https://t.co/js8uZH5O7N
Refined battle mechanics! New characters join the fray!
A new entry in the MELTY BLOOD series, MELTY BLOOD: TWI-LUMINA, is set to release in early 2027.
A tale of conflict stirs once again within a dream.
#MBTL