@ComicGirlAshley Others include BG3 where you can basically kill all the NPCs and change almost every interaction within the game but the overall story timeline stays the same
You also got the Stanley parable and Bad end theater, significantly different branching paths but each path is very short
@ComicGirlAshley Two games come to mind immediately,
The hundred line last defense academy, 100 endings, 20 unique routes with paths branching after each choice
And DBH, while each character only has about 2 routes they can go for, the endings branch out ALOT near the end
@SamitoFPS I suggest giving her something like Ana's gun, the bullet does the one shot damage but over a small period of time(1 second-ish), you'll be able to heal yourself or the support might immediately notice you giving counter play to the one shot
@ScrambledFaz@KingNarukami45 But in all seriousness, the game's worst aspect is trying to keep Kiryu living a secret when throughout the entire game he keeps getting exposed by Tatara, it's not like it happens afterwards, it's discussed during the taxi story,I wanted him to meet Fighter ffs, more than Haruka
If you ever wondered how difficult it is to be successful in Street Fighter, just imagine having to beat Punk to pay for the groceries ๐คฃ
You whiffed? cereal with no milk this month my bro.
@mageknight14 In the cutscenes I had to rely on using Japanese only and when the words became too complicated instead of just reading the subtitles to continue I had to repeat the whole scene to understand the new context the subtitles created
@SamitoFPS Sorry for the dumb question but since support has the highest pick rate shouldn't it have the longest queue times? Why is it always DPS and by a significant margin
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