@biedaktokox@its_mirrors@RoeBits If you have a project that is too far in development, updating it to a new version of the engine can break the entire project.
Other than that I don't see much reason to stay in 3.6, but some people do prefer to stay using older versions.
@its_mirrors@RoeBits Maybe using kinematic body instead? I know it is mostly used for characters but it is not the only use case, it can be used any time you need a moving physics body without all features of a rigid body.
I made a sketch post-process effect for Blender that runs entirely in the compositor, no custom materials or grease pencil used.
I think it looks pretty neat.