Goblin breaches are coming to Chapter 1! This video shows three things: a goblin breach opens in your world on World Gen V1, a portal takes you to a goblin world running World Gen V2, and we also have a goblin dungeon in its own instanced world.
Some context on why we're doing it this way: the game is still on World Gen V1, so until V2 is fully ready, portals are one way we can deliver new content to players without asking anyone to regenerate their world or find new chunks. It's the same idea behind the Ancient Gateway. Breaches are the other part of it, where instead of you going to find the content, the content finds you!
During Early Access, we'll rely on these portals a lot. Once World Gen V2 is the actual world, we will be more careful about using them. They'll still be used for some stuff, but way less in your face. Hytale should feel like an open world, not a portal game.
The in-game Hytale mod browser is releasing within the next 3 weeks!
⚠️ There will be no paid mods in the Mod Browser ⚠️
In a later update, you'll be able to financially support your favorite modders if you want to, and we'll thank supporters with in-game cosmetics. Support 5 modders, for example, and you could unlock something like transparent fairy wings!
Modders will be able to create teams, handle earning splits, and so on. We'll also put extra money toward modders directly as our income grows.
If you ever played World of Warcraft, you might see some inspiration here! I've been a player since day one, 2004! FF14, EverQuest, RuneScape, Lineage, Guild Wars, etc. I've seen it all, which also caused me to fail 2 years of high school lmao.
Dungeons and boss fights will play a big part in where we're heading. We'll be adding an optional hard mode to a lot of the bosses, so we can get that souls vibe a bit.
Six months ago, Jeb from Mojang tried Hytale and said "I'd like it to be more different to Minecraft." He was right, and I said it then too. The features that make us unique weren't in the game yet.
Hytale and Minecraft will always be compared, but we're not trying to make the same kind of game. Yesterday's blog shows what that means for the future. Handcrafted dungeons with multi-phase boss fights, combat abilities, runeforging, world events, companions involved in the crafting loop, and much more.
We want to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years. We just happen to be a block game, and we are just getting started.
🤯 Our largest blog post and development update is now LIVE!
- 20+ Videos
- 30+ Screenshots and artwork
- 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it!
Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises.
Check out what's coming to Hytale in the next few months! 👀
Read it here: https://t.co/0LoojXKnog
@SinisterXplay Oloco ainda existe fanboy ? Tem pra ps5 também, é só comprar irmão, é um jogo de carro apenas, vai aproveitar, fica evitando de jogar por besteira, só ta perdendo uma experiência que poderia ter tido.
@SucumbaGames Ou seja ele não gosta de jogos assim, e nunca vai ter uma opinião claramente positiva. Sendo assim, o Alan não deve ser levado como uma avaliação crítica sobre o jogo. Procurem saber mais da comunidade.
@ArtixKrieger This new intro just give me depression, the old one have too much quality to offer, mossmere is it a good new start, but u guys decide just to not invest, why making a new battleon to never put like an official map...just a total disappoint, this show u guys are too much lost.