The Astroneer: Megatech DLC is now out on PC, Xbox, PS4 & PS5!
🛠️ Massive Megastructures
🦾 Expanded Automation
🧑🚀 Deluxe Edition Cosmetics & More!
Your next BIG @AstroneerGame adventure starts now!
We are thrilled to announce our partnership with System Era Softworks on their smash hit game, Astroneer! 🚀
We’ve been working closely with their brilliant team on something big, something exciting, something… MEGA!
Congratulations to our very own Studio Director, Simon Iwaniszak for winning the Outstanding Leadership Award at last night’s #TIGAawards!
A huge congratulations to Simon for this well-deserved win!
Red Kite Games proudly presents Tigers vs Dragons, an 8v8 Domination style game mode in @FortniteGame!
Fight across the rooftops of a futuristic city while random mutators switch up the gameplay!
Play now ⬇️
🏝️ 2298-1262-1718
The Red Kite Rovers are ready for kick-off at the @SpecialEffect Football Fives Northern Masters tournament in Liverpool!
Good luck to them and all the teams playing today for this wonderful cause. ⚽️🏆
We are so happy to announce that we have been working with @SharkmobGames on their recently revealed game @Exoborne!
Stay tuned for more information on our involvement in the future. #TheGameAwards
Introducing Steam Deck OLED. Featuring an HDR OLED screen, longer battery life, and faster downloads. Available November 16th.
Learn more at https://t.co/uVdBCpJVuX
Okay strap in, folks, we're doing a super deep dive into uber-obscure video game research. Let's talk about something so rare it might not even exist, the TV Guide Quizmaster plug & play console.
We just published a new blog post about the Visual Studio UI refresh that we've been working on. I'm really excited about some of the things we're working on, particularly around cognitive load. Interested to hear the feedback and conversations here.
https://t.co/8SD17myNXD
Open Source libraries I use in my game engine and really like a lot:
1. SDL2 (https://t.co/Xd1RCIQ8iI)
Basically the industry standard base layer for windowing and gamepad input. No reason to use anything else but SDL here, if you do you'll eventually switch to SDL anyway