#PredatorBadlands
Got to 3d model lots of costume stuff for this! Super proud of everyone involved in bringing this to life and so happy to have been a part of such a fun movie!
#3dmodeling#3DPrinting#predator#dek
‘MASTERS OF THE UNIVERSE’ director Travis Knight says that he finds it unfair how VFX artists are treated online.
“People generally are a little too hard on visual effects & VFX artists… there are a lot of times when budget & timing are things that have to be compromised.”
@caramelooraro Make lots of things yourself! Learn, experiment, then put together a portfolio of all the stuff you’ve made, and find shops you want to work at and send them all your work!!
I have no formal training or degree or anything and have worked on tons of big productions recently :)
Met Thundercat yesterday at work and got to show him my personal Blade Runner gun replica, which he loved 😎 Then got to watch him live!! and then hang out backstage after!! What the fuck!!!
THE GAUNTLET
Overview: A highly advanced, wrist-worn piece of Yautja technology.
Perfect for: A hunt against the ultimate adversary.
#PredatorBadlands, directed by Dan Trachtenberg, is streaming now Hulu and Hulu on Disney+.
Sure, your eyes aren’t tricking you. That clip looks better than the new trailer, and the reason has nothing to do with talent. The VFX supervisor on Amazing Spider-Man 2 in 2014? Jerome Chen. The VFX supervisor on Brand New Day? Also Jerome Chen. Same person. Completely different system around him.
In 2014, Chen had 50 effects artists at Sony Imageworks, the largest VFX crew the studio had ever put on a single project. They handled about 1,000 of the film’s 1,600 VFX shots on a $255 million budget. The crew shot on real film (not digital), on location in actual New York City, scanned Times Square with 36,000 photographs of over 100 billboards, and built physical lighting rigs on set so the CGI would match the real world.
Now look at how Marvel makes Spider-Man movies. No Way Home had 2,500 VFX shots spread across 12 studios and about 3,000 artists. The budget was $200 million, $55 million less than TASM2 despite having 56% more VFX shots. Digital Domain, one of the VFX vendors, was delivering final shots days before the December 17, 2021, release. They kept reworking shots into mid-January, after the movie was already in theaters.
Zoom out, and the math gets worse. Marvel released 6 films between 2008 and 2012. From 2023 to 2025, they pushed out 7 films and 7 TV shows. The Hollywood union representing VFX workers reported that Marvel pays artists about 20% below industry average and staffs one person where other studios hire three. Artists described 64-hour weeks and breakdowns on the job. Then, in February 2025, Technicolor, the parent company of MPC (three-time Oscar winner for Life of Pi, The Jungle Book, and 1917), collapsed almost overnight. 4,500 jobs gone globally. The studio had been actively working on Disney and Paramount films when the lights went out.
Brand New Day has four months before release, and trailers routinely show unfinished shots. But the gap between a 2014 Spider-Man and a 2026 Spider-Man has nothing to do with technology going backwards. The industry has been asked to do three times the work for less money per shot while its biggest studios are going under.