Marshes and swamps are now in RealStrategy RTS; they slow down wheeled units a lot more than tracked units, craters slow you down further.
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@kenzie__games My goal is that they stay game long. However I've been hitting some performance issues when zoomed in. If there are a lot of craters the visual fidelity may have to suffer.
RealStrategy now includes real craters that impact gameplay. You can bomb and area then use the craters for cover. Vehicles go very slow in bad terrain.
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I'm looking for play testers for RealStrategy, this is a very early build and I use it to gather feedback for my wargame style RTS.
For anybody interested in trying out the build join me on discord https://t.co/q6qPcGW0TL
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I'm in the process of adding airlift mechanics for vehicles in RealStrategy, my own RTS game.
Steam page is coming soon, stay tuned!
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I've added a strategic strike system to RealStrategy. On display you can see a hypersonic missile barrage showing the destructive power of such a weapon system.
Stay tuned for more game updates!
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@haru2401game For now it's only visual. However I want to add terrain displacement for large explosive impact craters which will make it more challenging for vehicles to traverse.