@tessellationfan Aha, thanks for the link. Not the friendliest website, as you say. Grabbed some of the images & stretched the contrast, which makes things a little easier.
@neozhaoliang I had a play with WebXR & Shadertoy shaders a while ago, if you are interested. I haven't done anything on it for a while, but it seems to still work with browser VR emulation: https://t.co/zWwM4atKhs
@technolapin@iquilezles My code is doing the same thing, but reducing to a 2x3 problem by mapping three points to the reference triangle so only three coefficients are needed and we can just use cross product to get the 3 minors.
@shawn_halayka@iquilezles Well, my code is intended to be GLSL, but for C++, looks like glm doesn't like *= for matrices, but s = s*a seems to work (note order, this is same as s = transpose(a)*s). Swizzling might cause problems too, but you can use eg. yzx(s) instead of s.yzx etc.).
@MatthewArcus@gs_bangalore I hope this helps. Notice the central angle of 90 degrees and the inscribed angle of 45 degrees, both having the same arc of the circle.
@OkanAtalay1970@gs_bangalore Nice, but I can't see how to show that these two lengths are equal (I'm a bit out of practise with these puzzles, so I'm probably missing something obvious):
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