After 5+ years of development, Urban Golf: Hot Dog Edition is finally here! Built in evenings after the kids were in bed, this has been my most challenging project yet. Huge thanks to everyone who supported me along the way. https://t.co/rSvXrREACv
#gamedev#indiedev#golfball
This wasn’t on the Indie Dev bucket list at the start of this project. @TheApexHound has made a fantastic video of Urban Golf: Hot Dog Edition https://t.co/Kx9EuS6ySA #indiedev#gamedev
Tomorrow Urban Golf: Hot Dog Edition gets one step closer to launch. The game will be taking part in #SteamNextFest and I can't wait to see what players think of the new updates I have added to the demo. please wishlist to help spread the word https://t.co/oWTsXx5PQv
I had some really constructive feedback on my trailer. The overwhelming consensus was to increase the saturation... I can now see why. What a difference! I also added some slight bloom and ambient occlusion #gamedev#indiedev#IndieGameDev#madewithunity#UrbanGolfHotDogEdition
Update V1.05 is now available for the Urban Golf: Hot Dog Edition demo. It adds key rebinding along with some small visual juice https://t.co/y6FRbpicT5
#gamedev#indiedev#IndieGameDev#madewithunity#Golf
It’s felt like a very long road to get to this point.
I’m both excited and nervous to announce that the demo for Urban Golf: Hot Dog Edition is now available: https://t.co/iHsXX8mhmT
I hope you enjoy it and try not to get your ball stuck in the gutter!
5 years ago I posted about a new game I had started work on. That game has turned into Urban Golf: Hot Dog Edition. It’s crazy to think all of the challenges that have been overcome since then. It’s been much harder than I expected but I’m very glad I’ve stuck with it. #gamedev
I have started on a new game idea. I am currently implementing the golf swing mechanics. Happy with the progress so far https://t.co/ozwI4MMB7Q
#gamedev#indiedev#madewithunity
For the first time I will be adding translations into one of my games. Even without making any changes to the game it makes it feel more professional and polished. Thanks to @allcorrect for their fantastic help with this
#gamedev#indiedev#madewithunity#UrbanGolfHotDogEdition
I have a main scene which holds some static stuff then load all of the other scenes additively. This means I have one massive occlusion file. This seems to be an issue when more of the scenes are loaded in the game. So for now it’s been taken out
While do some testing I noticed that the game’s fps would grind to single figures after playing through the game. During development I would typically play one level at a time so never noticed this. After some much needed refactoring and optimisation it didn’t get better…
In the end I tracked the problem down to the occlusion culling. Ironically this should be helping and when playing single scenes it does. However if I loaded multiple levels in turn the performance tanked.