18. Added time as a parameter for renderMessage Function
19. Center Align Text of Message
20. Edit length of renderMessage for Depature
I'm glad I revisited this project as I think it's much improved since last I looked at it.
May host on Netlify soon!
Started working on an older project to help me with rendering elements from JS to HTML with Vanilla JS
14. Encapsulated Functions to attach Objects to Window
15. Moved Scripts inside Body Tag
16. Fixed line 70, missing single quote
17. Removed Button Disabled code after departing
11. Arrow Keys for Left handed Players added.
12. Scale Fire Rate with Score.
13. Changed Keys Objects to represent function rather then Key Pressed.
Will be spending some time thinking about the User Interface.
https://t.co/rwcyS8YSi9
10. Implemented Fire Rate
Can now control the rate of fire by adding a cool-down counter. I'd like to start adding in a user interface beginning with a guide on how to move and fire.
8. Google GTag Added for GA4
Experimenting with Google Analytics
9. Added Projectile Limit per Space Bar Press
Shot's now limited and reset on Space Bar Lift, this increases based on how high the players score is.
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Recent Commits:
6. Space now fires when Pressed and stops when Released
I've been having a lot of fun with this as the fire rate isn't set yet: https://t.co/rwcyS8YSi9
Recent Commits:
5. Added Space to Keys Object
Late night review of some code, I'll be able to control the fire rate so it's not several separate key presses and instead a long press.
Recent Commits:
1. Changed Local Host to ip Address
2. Set Swiper Container Slide Per View to 5
3. Added Homepage Swiper to asteroids thumbnail
4. Shorten Space between from 10 to 7
Nothing major but glad I made some updates to start my year.
Set up a scoreboard for my Asteroids game but not yet got any scores posting to it yet. It's being done with another project that I'm trying to get back into.
Almost completed my first after work coding project, I just need to set up the backend to post a score to a scoreboard. Give it a quick go here https://t.co/rwcyS8YSi9
Day 50 #100DaysOfCode
- Busy with life & my day job atm so not a lot of progress recently
- Made some tweaks to the hit animation as wasn't happy with how it looked
- Integrated it into the game whenever player hit by or collides w enemy
#gamedev#indiedev#pixelart#animation