Dive into the dark sci-fi world of Marathon on March 5, 2026. Pre-order now.
🔵https://t.co/SGqdYyEPVq
⚪https://t.co/o2IFUOpQvg
🟢https://t.co/rwdLHKcywa
Q-q-q-quoiiii ??? Le capitalisme permet à de TRÈS mauvaises personnes d'obtenir énormément de pouvoir ?? Assez pour faire ce qu'ils veulent ??? Non impossible le problème doit plutôt venir.... Des juifs.... Oui... Des juifs et de... Satan... C'est ça... des juifs sataniques...
This indie dev has spent 3 years working on this shooter inspired by Risk of Rain 2, The Matrix, Prototype and GunZ
- Slow-mo called "focus"
- Enemies can follow you building to building
- 1-4 player co-op
Called MEATSHOT
It's really, really funny that this game segregates the community by preference for PvP or PvE through gameplay, and that makes the PvP players unbelievably angry because they are being forced to play against other PvP players
RDStoat shared a clever approach to “fake” 3D enemies built entirely from 2D sprites, designed for a third-person 2.5D action game.
See more: https://t.co/NDlowwyyHa
Reddit user claims that they've figured out what causes Monster Hunter Wilds performance issues – and it's kind of wild.
According to their investigation:
• Owning more DLC = more FPS
• This is due to an aggressive check the game does to see what DLC you own
• It is NOT intentional by Capcom but this constant check causes performance dips
• The user created a mod that tricks the game into thinking you own all DLC and noticed immediate improvements
• All information has been sent to Capcom support
• This same user has already already helped Capcom solve a performance issue in Dragon's Dogma 2
(via de_Tylmarande / Reddit)