New Open-Source AI Animator: Text-to-Animation for Humans, Animals, Creatures, Robots & More
UniMate generates motion from text prompts for rigged 3D characters. Describe an action and turn it into animation.
Highlights:
• One model, different skeletons—no separate retraining for each rig.
• Generate transitions between existing keyframes.
• Edit motion with text while keeping selected joints unchanged.
• Extend animations with a sequence of prompts.
• Export animated meshes as FBX and GLB.
• MIT-licensed code + downloadable preview weights.
https://t.co/iy9zRxWfep
I reverse engineered and reimplemented DLSS 5's neural rendering in Vulkan, from the architecture down to the last rounding.
same input, same output as Nvidia's DLSS5, 7.8ms per 1080P on RTX 4070 super
code and docs : https://t.co/4IF4S7hv29
A hidden element of an in-game camera is how we prevent collision without the player noticing! Here is a brief look into a few of the ways I prevent this in my game.
comment if you have any specific questions about this!
More than 100 Fixes and Improvements in the last #AmplifyShaderEditor updates! 🤯 With too many additions to cover here, let's kick it with 50% OFF during the #Unity3d Autumn Sale!
Check out our improved Parallax Occlusion Mapping(POM) node⏬
Learn more: https://t.co/UZrQZ8uHRQ