No tienes vergüenza ni la conoces, ministro.
Uno de los mayores fondos buitre de este país es SAREB, banco PÚBLICO creado para rescatar a bancos comprando sus casas en la crisis
Más de 50.000M € costó el rescate, pero ahora nos dicen que no hay dinero para expropiaciones
syndra lowkey has the best feet in league, they never touch the ground because she levitates, they are the softest with 0 impurities no dry skin nothing straight S tier
Miles de madrileños salen a la calle para exigir que no haya más casos como el de Maricarmen.
Seguiremos peleando desde el Gobierno por la mayoría parlamentaria que blinde el derecho a la vivienda.
Ayuso y Almeida se niegan a asumir sus competencias mientras los fondos buitre devoran nuestras ciudades. Si queremos que deje de pasar, hay que echarlos.
el daño que se está causando la union europea a si misma y la destrucción del momento de oportunidad se va a estudiar en los libros de records de retraso mental genéticamente potenciado. nos vamos a convertir en áfrica como no consigamos echar del poder a los imbeciles que están al mando ahora
‼️#Europa 🇪🇺: Bruselas fija una nueva tasa de 2€ por artículo para las compras online a comercios de fuera de la UE 📦
Aplicable desde el 1 de noviembre, este cargo se añadirá al implantado en verano, de 3€ para pequeños paquetes.
👇
https://t.co/oaiu1WBVm7
We’re building Copilot as a new OS for work that spans every model, every form factor, and every task. Today, we’re announcing our biggest update to Copilot to date, bringing four things together:
· Autopilot: proactive and long-running agent built for the enterprise
· Code: build apps with Copilot, hosted inside your company’s tenant
· Home: Chat + Cowork together
· Office: now fully embedded in Copilot (and Copilot embedded in Office, of course!)
Plus, you can invoke Copilot in Teams, and we’re introducing Today, a proactive experience that surfaces the most important information from across M365 without needing to ask for it.
The way we work is changing and so are our workflows. This update brings AI into that flow, from answering a question, to building an app, to getting work done on your behalf.
Bro te lo prometo, una legislatura más y arreglamos el problema de la vivienda Bro te lo juro solo una legislatura más de verdad una más y lo arreglamos bro
@mrfishspit@Warcraft America is the Alliance, Horde is the Taliban. Everyone knows this
Here are additional slurs we've invented for horde races:
Kodo jockey
Greenbacks
Mudhutter
Zugger
Dust Monkey
Axe Dragger
Totem Tipper
Dark Portal Deportees
Lawnmowers
Bonebacks
Coffindodgers
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
The World of Warcraft: Forever Beta is LIVE! ⚔️
Explore a reimagined original Azeroth, adventure through Zephras Isle, take on new dungeons, and quest your way to level 20.