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A summary and future of the Souls series
■Series sales figures
■Release intervals
■A brief overview of recent 'BNE high-selling titles'
■Summary for the upcoming new game
These are my personal opinions.
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■Soul Series Sales
1st: SCⅡ 2.765 million
2nd: SCⅥ 2.32 million
3rd: SCⅣ 2 million
4th: SCV 1.38 million
5th: SE 1.014 million
6th: SC 1 million
7th: SCⅢ 517,000
Total: 10.996 million
Source: Kopengin
https://t.co/XRHCZb33Iq
The pre-release trailer for SC6 announced "15 million copies sold in total for the series," so this may include sales of:
Soulcalibur
Legends
Ⅰ iOS, Xbox 360 Live Arcade
Broken Destiny
Lost Swords
Ⅱ HD ONLINE
* 2025 Current Console Re-release
Switch2 Nintendo Switch Online
Soulcalibur II GC Version
https://t.co/U75WWTMQy6
PlayStation Plus (Classics Catalog)
Soulcalibur III PS4 & PS5
¥1,100
https://t.co/3IuHiBbYHD
Sales figures are unannounced and therefore unknown.
Considering 15 million copies sold before the release of VI, the current estimated cumulative sales might be around 17-18 million .
Amazing!
*The following are cumulative sales figures for other titles for reference only.
*As of March 2026, there may be omissions or missing information, so please consider this for reference only.
Mortal Kombat: 80 million
Super Smash Bros.: 73 million
Street Fighter: 58 million
Tekken: 58 million
Virtual Fighter: 20 million
*Includes 10 million downloads of Virtual Fighter Esports
I was unable to track the numbers for SNK-related titles.
■Release Interval
April 1996: AC Soul Edge
↓ 2 years
July 30, 1998: AC Soulcalibur
↓ 4 years
July 10, 2002: AC Soulcalibur II
↓ years
November 23, 2005: Soulcalibur III
↓ 3 years (10th anniversary in 2006)
July 2, 2008: Soulcalibur I (Xbox 360 Live Arcade)
July 31, 2008: Soulcalibur IV
↓ 1 year
August 27, 2009: Soulcalibur Broken Destiny
↓ 3 years
January 19, 2012: Soulcalibur I (iOS App Store)
February 2, 2012: Soulcalibur V
↓ 2 years
February 6, 2014: Soulcalibur Lost Swords
February 20, 2014: Soulcalibur II HD ONLINE
↓ 3 years later: 20th anniversary in 2016
December 8, 2017: Soulcalibur VI
↓ 8 years
June 5, 2025: Soulcalibur II (GC)
Switch2: Nintendo Switch Online
December 16, 2025: Soulcalibur III (PS4 & PS5)
PlayStation Plus (Classics Catalog)
↓
As of March 23, 2026: No new game information
April 2026: 30th anniversary
In terms of official numbering, the interval between "V → VI" is approximately 5 years or more.
Currently, March 2026, the release interval is the longest ever at approximately 8 years.
A blank 8 years.
■A rough overview of recent BNE high-selling titles
・Over 10 million copies sold
*Dragon Ball Z KAKAROT*
DLC *SHADOW OF THE ERDTREE*
・Over 7 million copies sold
*ACE COMBAT 7 SKIES UNKNOWN*
・Over 6 million downloads
*G Generation Eternal*
・Over 5 million copies sold
*ELDEN RING NIGHTREIGN*
*Dragon Ball Sparking! ZERO*
・Over 3 million copies sold
*TEKKEN 8 SEASON 3*
*ELDEN RING is co-developed and published by BNE.
BNE has a strong global publishing presence!
Also, this only includes recent high-selling titles, so please understand that we are not looking at sales below SCVI.
■Summary for the upcoming new release
While they've sold "2 million " in two years, there's an "8-year" gap. 2 million copies wouldn't have been enough to sustain Season 3.
In the gaming industry, it's generally accepted that selling 1 million is considered a certain level of success.
Some might say that high sales are due to "famous IPs." "ACE COMBAT" and "TEKKEN" are original BNE IPs.
Tekken 7, over eight years (including its arcade era), has sold a series-high 11,800,000 across four season packs.
Currently, "SCVI" has only sold 2 million . Is achieving that sales target really that difficult?
Since there are titles with high sales, it seems inevitable that a sequel will require a massive investment.
If you're a senior executive from Bandai, unless you're a Soulcalibur fan, you can't take responsibility, so you're likely judging based on the numbers.
You might not easily sign off on starting development on a new game.
The road to "SC7" seems extremely difficult.
However, if there's any positive news, it's the "Souls series 30th anniversary" in April 2026.
If there's a new game announcement for the 30th anniversary or at EVO Japan 2026, let's give it our all as Soulcalibur fans!
Wouldn't it be a bit disappointing if the 30th anniversary celebration was just a compilation video? 💦
The planners and those responsible for the release will undoubtedly face immense difficulties within the company.
Perhaps such an opportunity will never even arise...
Everyone, if something is flawed, let's point it out with love and honesty. Even if it's not your ideal Soulcalibur, let's avoid unreasonable hate and support it with an eye on the future.
I've had enough of waiting another 10 years lol
If a miracle happens and a new game really does come out, I'll support it with all my might.
The Souls series doesn't have many goods...
However, a rare, large-scale "SCVI Ivy" statue is scheduled to be released by Prime 1 Studio
@Prime1Studio
It looks like it will be of super high quality!
https://t.co/Em4kRnrvvo
I hope that like Tekken, various IP goods that Souls series fans all over the world will want will be released. I want to plan something like that. Amazon only has logo t-shirts...
The Legend Will Never Die
We'll be waiting for you all at the 'SSSWORLDCUP2026 in EVOJAPAN2026 Side Tournament' lol
■World Tournament Entry
💡Deadline
Until April 11th (Sat)
1⃣ SC1 Currently 15/32
https://t.co/zoFSyqrXFd
2⃣ SC2 Currently 14/32
https://t.co/KyHBIHD1x2
3⃣ SC3AE Currently 15/32
https://t.co/B7seuwPB09
#SoulCalibur #SC #EVOJAPAN