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Earlier this week, I had a @Mazerance play-test session with the dev team to review what we’ve been able to build in the last five months since we officially began development for this game.
We still have a long journey ahead (2+ years), but here’s a first look at some of our current in-game footage; all achieved in barely six months of development.
Hello Twitter,
Four months ago, we announced @Mazerance to the world.
Today, here’s a first look at what we’ve been building with teams across Australia, Singapore, Spain, and Nigeria.
We’re just getting started, and we’d love your support on this journey that will take years.
Hello Twitter,
We are the team behind @Mazerance 👋
For development updates, team reveals, sneak peeks, process timelapses, and a closer look at how our game comes to life, follow our progress here.
We have a lot in our pipeline.