Time to move on! I'll leave this account open for now, but I can't keep using it thanks in no small part to its current management. See you elsewhere:
https://t.co/iQNB5grjts
https://t.co/bgPOBveOIk
https://t.co/1QKepqMJ1h
And of course:
https://t.co/x1SXz9Xf0j
The amount of shame and disappointment I feel is immeasurable. I don't know how this shakes out but win or lose i can feel a part of myself dying tonight.
What have the last forty years of my life been for? All that time and love and effort and education and growth.
I've suspected for quite some time that in the grand scheme of things I'm wholly meaningless, but I was still clinging onto the hope that what I believed in meant something.
MGS1 was a major turning point for me. Not only was it the first major PlayStation game to be released worldwide, but it was also a major change in terms of production. Although I had previously planned, written, designed, and directed the game, my superiors had been responsible for production. I had no authority to make decisions on platforms, budgets, release dates, promotions, hiring of staff, participation of outside creators, and so on. When is it effective to sell? How much would be enough to turn a profit? How would we sell? We were not even told how to sell the product. If you have a black box, you can't move flexibly.
For "SNATCHER," there were advertisements that revealed Lisa's identity as a snatcher before the release of the product. We were not allowed to choose our staff or on which game platform we create games for, and we were not allowed to collaborate with outside creators. So, in 1996, when they established a production subsidiary in Ebisu, I participated in the management of the company. MGS1 was the first work I produced on my own. To reduce the monthly electricity bill, I asked the company to stop working at night. I also launched a drama series in parallel in order to turn a profit as soon as possible, and ported Bemani in order to stabilize the profit for the fiscal year.
To the gentleman currently walking around the @TurnstileBrews patio taking a conference call on speaker phone and using an astonishing amount of corporate cliche nonsense language: This is not very synergy of you.
@asher_elbein I really don't dig how this frames book reading in competition with video games. Two different mediums that can tell radically different kinds of stories. In fact, that Last of Us TV show ending is going to miss the transformation from active participants to passive observer.