Kratos will officially be recast in the ‘God of War’ live-action series after Ryan Hurst suffered an injury on set
Production will restart in October
(via @Deadline)
Naomi wrestled for 7 weeks before knowing she was pregnant! 😳
That baby already survived a No Holds Barred, a triple threat, a 4v4 tag team, and 2 house shows. PUT THAT BABY IN THE HOF! 😭🙏🏼
New 4DX poster for the theatrical re-release of James Cameron's TERMINATOR 2: JUDGMENT DAY.
Experience it in 4DX in theatres August 31.
The re-release celebrates 35 years of T2.
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
💡Capcom reveals how Resident Evil Requiem pushed RE Engine further than ever before.
In a new Q&A with NVIDIA, Capcom shared what it took to bring full path tracing to Resident Evil Requiem.
▪︎ Gameplay and cutscenes now use the same lighting system. In previous Resident Evil games, cinematics often looked noticeably better because lighting was adjusted by hand. In Requiem, that visual gap has been largely eliminated.
▪︎ Grace Ashcroft's hair reacts to light in real time. Realistic light passing through her hair became one of the biggest improvements, making characters feel much more lifelike.
▪︎ The technology exposed flaws the team couldn't ignore. Once path tracing was enabled, even small imperfections in models, materials, and environments became obvious, forcing developers to revise assets and improve their entire production pipeline.
▪︎ Resident Evil Requiem became the testing ground for the future of RE ENGINE. Knowledge gained during development is already being used on PRAGMATA, with Capcom describing path tracing as a major turning point for the engine rather than just another graphics upgrade.
Capcom says the biggest improvement isn't sharper reflections or prettier shadows. It's that environments now feel far more grounded and believable, with natural lighting helping every object and character fit more convincingly into the world.
Nikki giving Bear a sign that it wasn't really her says everything. She genuinely believed he'd notice and try to save her instead of taking advantage of what he thought he had. #Obsession
An Ex-PlayStation exec says digital games won't be cheaper even when discs come to an end
"[The games industry] would prefer to maximize revenue however possible" he told Insider Gaming
This isn't the Lyra Valkyria we're used to... 😳
What does she have in store for @itsBayleyWWE THIS SATURDAY at #SNME?!?
📍: New York City
🎟️: https://t.co/xWQ5WWaw53
📺: 8 ET/5 PT on @peacock
According to Moore’s Law Is Dead, some third-party game studios are paying Sony thousands of dollars to feature their games on PlayStation’s official social media at specific times.
The report says some developers are frustrated because those paid posts are flooded with negative comments and community notes from players mad with PlayStation’s recent decisions
It also says this could become a bigger problem for future marketing campaigns, with GTA 6 mentioned as one example if the backlash continues.
Good job guys if this is true, complaining works
Shawn Michaels countering John Cena’s Attitude Adjustment by landing on his feet before hitting Sweet Chin Music and collapsing straight into the pin for the three-count.
That match went 55 minutes, and this was the finish 🔥
HORROR GAMES LOST MEDIA FOUND!
One of my favorite less known Clock Tower facts is that, in 2007 in Italy, all cutscenes from the third game were shown on TV as a movie. This footage was lost for a long time. Here is in full beauty!
https://t.co/eFssajc51z
This is the kind of stuff I'm talking about that CANNOT HAPPEN.
These companies need to reckon with the fact that people should have real, generational ownership over their digital items, or governments need to step in and ensure they get the picture.
No more of this nonsense.