As someone who ships LLM systems in production, this sliding puzzle video is the closest thing to a "why sampling harder never finds the answer" explainer I've ever seen released for free.
Everyone thinks a hard problem means a huge search space. It doesn't. Klotski has just 25,955 states, yet random search dies in the same pit every time. That's the exact reason OpenAI and Anthropic pay for guided search instead of more samples.
Bookmark & watch this weekend. Same graph traversal, from a wooden toy on a coffee table to every reasoning model burning test-time compute today.
This indie dev spent 7 months making a Horror game where the monster can see you through your webcam and listen to your microphone...
So you must hide IRL and be quiet. INSANE
Making games is hard(tm). Know what else is hard? Working for other people the rest of your life and putting up with their crap.
Get out there, chart your course, go crazy, get results on screen. Iterate. Ship. Conquer. #gamedev#IndieGameDev
@lurkertest@pathofexile The problem isn’t strictly that it was nerfed, but that the build was nerfed out of existence. Lowering the amount or even dmg of skulls would be fine. Stoppping the functionality of skulls spawning on fire cuts a gameplay style out of the game completely. Thats not a nerf.
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Here's a short video detailing the last 3 minor updates, on the 14th, the 17th, and the 19th - as well as a couple of hotfixes.
@VaatiVidya hey hey, I saw you were running a AC6 build/art contest, but I am having trouble finding info on deadlines and where to submit, or if it’s still ongoing. Any info would be super helpful thanks!
@GPrime85 Feels a little stiff. Adding a little more weight to the head and body as they come up and off the chair, and adding a bit more follow through with the arms will go a long way. You got it right on the little tilt left he does when he comes to a stop, push that further.
@NintendoAmerica 3 weeks into Elden ring and chill when botw2 team decides they need more time for development, because ... reasons. Totally unrelated reasons.