Also, I realized that in Dialogue its better to take more time in stepped to capture the slight nuances in the reference, but in pantomime, you can get away with putting into spline a lot ealier in the process!
There’s still a lot to polish up, but this is something I’ve been working on lately! I made a point of stripping the ぬnumber pose down to the bare essentials more than usual, and I think it made blocking it out a lot easier.
#3Danimation#CG#CharacterAnimation
My first dialogue assignment!
Things I learned🖊
-Keep it simple stupid! Plan with the least amount of golden poses first
-Using layered workflow for lip sync is very efficient
-Try to not have crazy eyes (showing the upper whites of the eyes) expect for when expressing anger
Things that still need tweaking
-could not show much personality of the ball (planning was vague)
-wanted a little more kick in the lift off of the right leg
-one more frame in the left leg motion? (seems to pop a bit in the raising of the foot)
Things I learned through the exercise
-How to keep a clean graph editor
-How to create arcs with the body/legs, both in the front and side view
-How compression only starts when the foot makes contact with the floor