Same prompt. Same fox reference. 30 seconds, one generation each.
Left: Seedance 2.5
Right: Kling 4.0
Kling kept the character locked in every shot: jacket, satchel, clay look. It also hit every beat in the prompt, the iron included.
Seedance has the better cinematography: moodier light, more physical motion, better tail and cloth. But the fox slowly drifts toward a real fox.
Which one would you pick for a series?
(Seedance is the 480p draft, Kling is 720p.)
Round 3. Same prompt, same 20 seconds.
Round 2, Kling drifted into a plush toy. This time I gave it a full turnaround sheet. The drift is gone.
Left: Seedance 2.5. Better light, better comedy timing.
Right: Kling 4.0. Follows the staging more closely.
18 years in studios, same rule: build the model sheet before you animate.
@MovieIdeaX Exactly that. The back of the head was where Kling kept inventing fluff. Side-by-side goes up on our page at 7 PM Istanbul time today, same prompt for both models.
Seedance 2.5 vs Kling 4.0, round 2. Same prompt, same fox reference, 20 seconds.
This time Seedance wins. It holds the clay look and the face, and the chicken-to-mouth moment reads instantly. Kling drifts toward a plush, furry fox, but the window crack is a great physical detail.
Round 1 went to Kling for character consistency. So far: 1-1. It depends on the shot.
(Seedance is the 1080p final, Kling is 720p, first try.)
@MovieIdeaX Update: checked my files and the ref was already a 3/4 view, so the angle alone wasn't it. What actually fixed the plush drift on Kling was giving it a full turnaround sheet. Posting the side-by-side soon, thanks for pushing on this.
@MovieIdeaX Front-on only, which probably explains the plush drift on the head turns. 3/4 ref is a good call. Running the same two prompts with a 3/4 ref tonight, will post the result and tag you.
@ZoeyBennettAi@Flovaai@Flovaai_Japan The mirror is the hidden test here. The reflection has to match the action and most models get lazy there. Nice that it holds.
@crusadersen@sparker888@keypromptninja Smoke and steam are the classic nightmare in 3D, hours of FX caching for one shot. Watching a model hold that swirl for 10 seconds still feels a bit unfair.
@ZssBecker For ads the voice is honestly the easy part now. The tell is still the eyes during dialogue, they don't track who they're talking to. Fix that and nobody will notice.
@iamrealsnow@frameo_ai Tiny character in a huge environment is a good stress test, scale is usually the first thing to break. Did the kitten keep the same armor across the cuts?
@spwfeijen Hands touching the face is where cheaper models usually fall apart, so that's the test I'd run next. 40% cheaper only matters if the retry rate stays the same.
@ElevenCreative Lip sync is what animators judge first. In studio we always animated to the voice track, never the other way round. Does Chimera generate the voice first and drive the video from it?
@Buzzy_now_AI Ran Kling 4.0 against Seedance 2.5 this week, same fox reference. At 30s Kling held identity better, at 20s Seedance did. Omni Reference is strong, but duration still decides more than the feature list.
@SarcasticAnnabe 5:28 is the impressive part. Fur on a creature that size is where most models turn to mush, and this holds. How many generations did it take to keep the same fox across five minutes?
@0kncn Aynı promptla karşılaştırma tek adil test. Ben de bu hafta Kling 4.0 ile Seedance 2.5'i aynı referansla yarıştırdım, süre uzadıkça kazanan değişti. Sende Wan gözleri daha doğru yakalamış, Kling ise cilt dokusunda önde.
@wjsidiss@vidIQ Ham haliyle paylaşman iyi, hatalar da veri. Formalardaki kayma tipik, kalabalık arttıkça kimlik tutmak zorlaşıyor. Otomasyon 3 dakikayı kaç shot'a bölüyor, shot başına süre ne kadar?
@Donemical Exactly. Round 1 Kling won on identity, round 2 Seedance did. Same ref, same prompt, different duration. My read: 30s pushes Seedance past the point where it can keep re-reading the reference, 20s doesn't. Going to run both at 15s and 25s to find where the line actually sits.