hey everyone this will probably be the final post on this account. We are switching a brand account. Called @PleromaGroup all future posts related to our game development projects will be posted there. This account will likely be abandoned or closed.
Hey everyone the newest devlog for our #renpy#visualnovel#vndev#gamedevelopment project The Hypnotist's Experiment is up feel free to check it out https://t.co/h9E30UJ06v
Hello everyone, our newest devlog for our #renpy#gamedev#gamedevelopment#visualnovel#vndev The Hypnotisti's Experiment is out. In this devlog we outline so new UI changes. Check it out: https://t.co/1uFVfQoEGc
@NoahNovels357 Imo R;N DaSh is an optional one. I felt it was pretty much a comedy and I didn’t feel it benefited the story in anyway aside from seeing daru again
#renpy#vndev#gamedev indie renpy devs does anyone know if this is possible? I want to know if it’s possible to take the output from layered images (all pieces of the sprite assembled) and the BG and display it as an image in the gallery. Maybe I need a proxy?
Hey everyone our third devlog video is out. In this video we showcase some new CGs for our #renpy project. And also talk about some Texture Maps being used in #Blender3D#Eevee Check it out https://t.co/uh3l5cpZgN
Hey everyone our second devlog video is out. In this video we showcase the old art vs new art in our #renpy project. And an update to our #UnrealEngine 5 project. With our first character model Laika currently being made in #Blender3D#Eevee. Check it out https://t.co/ZxPbklngGi
We thought it was about time to start making devlogs feel free to check it out. We are also working on a project in unreal engine as well as our renpy project. https://t.co/DKilDagRpD
@jq0_wo He is also the man responsible for pretty much every bad event in type moon history. As he has a habit of traveling thru time and causing shit and not cleaning up his mess lol
@Knig09409192@LockheartDev@renpytom I use Blender for all my BGs but it really depends on what type of BG your making. Blender has 2 render engines Eevee and Cycles. If the BG has characters in it Eevee is the engine to use whereas if it’s just a building use Cycles as Cycles is physics based and better for realism
@Icewallowcumin …when it’s not exactly what they were expecting. devs often have multiple tasks pending at once. Which is why as an indie dev I will always support indie dev over big studio as in big studio your at the mercy of the ceo and regardless what you think you have to listen to ceo
@Icewallowcumin As a indie developer, I will say the issue comes from the fact that everything you do in a big studio is plagued by a deadline, you need to draw a storyboard for one scene? There’s a deadline to do that, you need model a car, there’s a deadline for that. And then ppl complain…
@chattercap My game takes place in London if I need a new CG of a new area in London. I generally plan as I go. If I need a new location in London, I go to google maps and take screenshots of street view I then go into Blender and get to work lol 😂