Welcome on Meishin Tale’s Official Twitter page! 🔥
➡️Meishin Tale is an independent RPG video game currently in development.
➡️Subscribe to the page to follow the game's features, news and be kept informed of its release date!
#indiedev#indiegame#gamedev#gamedevelopment
@JoGiezi @unity3d I'm missing the point, it doesn't make any sense to me ; StartCoroutine(MyCoroutine ()) is faster to write and allows you to pass parameters easily.
The only use of string would be if referenced method is not available at compile time, and you don't want to bother with delegates
@unity3d Checking inspector values at the initialization of each script will save you valuable time. Exclude those checks from your build using Unity_Editor scripting symbol 👍
Took a 48h break from #MeishinTale development for the #GGJOnline...
➡️Reveal your evil side and try to keep John locked in the pyramids. He shall not pass!
⏲️Try and beat my own record - 3:47
https://t.co/AeayCFvX73
#MadeWithUnity@unity3d
Meishin Tale is back on social media!
After receiving feedback on the game from professionals in the field, Gaël, the game's creator, has decided to focus the game mechanics around the concept of equilibrium.
#GameDev#GameDeveloper#GameDesign#AdventureGame#MadeWithUnity
@ValhamGame Going good !
The main story is practically completely written (we're adding some alternate scenarios 😁), team is set up (version control repo, project management tool, and legal is on the way !) and we just acquired enviro which looks exactly what we were looking for 👍