2024 Pokémon World Champion Luca Ceribelli has been "banned" from competing at Worlds over a Pokémon Center dispute
He and another player let a competitor with a disability join them in line because crowded spaces severely affect him
🎁#HSRSpecialProgram - Share for a chance to win Star Rail Passes
The Honkai: Star Rail Version 4.5 "To Roll the Stars in Astropolis" Special Program will release on 2026/08/14 at 19:30 (UTC+8).
▼YouTube
https://t.co/WW2xvMohW7
▼ How to Participate and Event Rewards
Quote this post with the hashtag #HSRSpecialProgram. We will select 50 participants, and each will be rewarded with 10 Star Rail Passes.
▼ Event End Date:
2026/08/14 23:59 (UTC+8)
Attention
https://t.co/UHYNmphSrR
#HonkaiStarRail #HSRSpecialProgram
@kazjiree Few pulls currently, wondering if it's worth trying to upgrade FF or just tank it for the rest of 4.X and try for next flagship (that's the struggling team currently)
I also have E0S1 Archer so maybe Rin is worth? Not sure ...
Also how r ppl screenshotting their accounts
It's been 24 hours, and the outpouring of support to my announcement means everything to me. You have no idea. Thank you for your kind words. It makes me want to find a new way to keep being a positive force in gaming.
From the bottom of my heart, thank you for playing <3
From an unknown player who once wanted to make it, TFT really did teach me about life (I would yap more but I dont have premium !!)
Although nobody except my (give or take) one follower will read this, a sincere thanks from me.
All the best Mortdog!
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
-------------------------------------------------
I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
-----------------------------------------------------
So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
-------------------------------------------------
I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
-----------------------------------------------------
So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
Last year was a dream. This year was a nightmare.
First, I want to thank @Envy for giving us this opportunity. Their signing of @RANKERSvlr really was a dream come true. Anything we asked of them, they gave us. They put us in the perfect environment to win, both last year and this year. I truly appreciate everyone there.
Now for the main course. This year’s result was the culmination of a lot of bad decisions from a lot of different parties, so please don’t send hate toward anyone. It was a tale as old as time; what started as a couple of friends enjoying a game they loved slowly became a corporate work environment. So many of the things that led us to win last year got changed under the pretense of “this is tier one, we can’t do things the same way.” This slowly soured me. I was complicit, I let these things change, and that’s one of the biggest lessons I learned this year: if you aren’t adamant about your opinion, it’ll get overlooked. Keep pushing until you get what you need.
Eventually, months went by and I lost the passion I once had for the game and became a bad teammate. I didn’t even realize it in the moment, but I stopped giving it my all, because I was playing someone else’s game. I gave up the IGL role since I couldn’t see my style working with the system we were running. I started the season with high hopes, expecting to just focus on my mechanics. Then I was asked to make mid-round calls around a philosophy that I have no experience playing with. That was the end of me.
Then there was a saving grace: Eggsterr’s last game. A meaningless game for us, but a crucial one for MIBR, they needed it to secure the first seed in playoffs. So I proposed something -> put Eggsterr on Yoru and let me call Rankers style for his last game. With some reluctance, everyone accepted.
Domination. We broke the record for the fastest win in VCT Americas and this time, we were on the winning side of it. For just a moment, that spark came back. I had hope; I thought maybe the team would finally see eye to eye with me. Somehow beating the first seed in our group 13-1 and 13-3 couldn’t mend what had already been broken (even now, that’s mind boggling to me). Then EWC came, and I wasn’t given all the pieces I’d asked for. We lost, ending any dream I had left for ENVY.
To the fans: thank you for the endless support, even with our abysmal results you guys kept sending positivity, you guys are the best. Hopefully the path @Envy chose was the right one. Only time will tell…
🎁#HSRSpecialProgram - Share for a chance to win Star Rail Passes
The Honkai: Star Rail Version 4.3 Special Program will release on 2026/05/22 19:30 (UTC+8).
▼YouTube
https://t.co/Jo8pWjNakN
▼ How to Participate and Event Rewards
Quote this post with the hashtag #HSRSpecialProgram. We will select 50 participants, and each will be rewarded with 10 Star Rail Passes.
▼ Event End Date:
2026/05/22 23:59 (UTC+8)
Attention
https://t.co/UHYNmphSrR
#HonkaiStarRail #HSRSpecialProgram
Honkai: Star Rail's Three-Year Anniversary Commemorative Event
Today marks the 3rd anniversary of our trailblazing expedition 💫
Follow this account & Quote RT with the hashtag #Happy3YrsWithHSR to enter! 20 lucky players will be selected to win 1,000 Stellar Jades ✨
Share your blessings and memories to boost your chances of winning! 🎉
Ends Today at 23:59 (UTC+8)
#Happy3YrsWithHSR
▼ View Detailed Event Rules:
https://t.co/UHYNmphSrR
#HonkaiStarRail