Shuhei Yoshida says Japan Studio was closed down because PlayStation wanted AAA games, not AA games, and Japan Studio was unable to scale up
“Players from around the world have said that it's unbelievable that Sony would shut down Japan Studio. Japan Studio released loads of games, creative games, didn't it? At that time I was saying something similar.”
"At that time, as the head of development, I was worried about [Keiichiro] Toyama [creator of Silent Hill] and the other Japanese developers at Japan Studio. But while they came up with a lot of creative ideas, the games they made weren't big in scale. What we call AA games are a perfect fit for the PlayStation Vita, but we were slowly shifting to AAA on the PS4 and PS5, and sometimes it's difficult to scale up like that."
"As a company, PlayStation wanted to drive hardware sales with games like God of War and Uncharted, because that's the kind of game that's in demand. It's hard for Japan Studio to launch a new series on console."
He urges players who loved Japan Studio to support the creators that worked there’s new games like Slitterhead and Ratatan.
https://t.co/vAiCImnLwW
The internet is unfortunately realizing too late that the whole idea that a lot of gun and ball gamers never mentally grew past the age of 15 also definitely includes their principles
Another user request complete, which, we estimate has upped the spooky factor of our website a solid 5% - the Scooby-Doo! Font & Logo Generator is live now! https://t.co/GjjIZBWsWh
Just realized that ININ's website still lists a PC version for Clockwork Aquario despite being more than 4 years since they announced that and them never releasing or even mentioning it again.
Video game companies be like “This game did not meet our sales expectations because not every single person of the 8,300,556,810 humans on Earth bought it.”
Barbie Rewind announced by Digital Eclipse, includes 16 classic Barbie video games and DreamHouse decoration https://t.co/VVMGtwAV56
Trailer: https://t.co/lhTFi50AkC
out for PS5/PS4/Switch/Switch 2/Xbox/Steam - Nov 12
Godzilla: Destroy All Monsters Melee Remastered officially announced and will be on Steam (in addition to PS5/Xbox Series/Switch 2) https://t.co/knyIUpjw9y
out Nov 3
Trine 6: Together in Time launches Sept. 17 on Steam, EGS, NSW/NSW2, PS5, and XBS X|S!
Adventure solo or in 2–4 player online or couch co-op through teamwork-first platforming and puzzles, fresh combat, and for the first time ever: new heroes!
More: https://t.co/hoTJkzFxhK
@Sparkz_Ent@Shamaboy11 Purple Lamp is a fully owned division of THQ Nordic and Embracer so I doubt they would let PL work on anything without them, and it's just been confirmed this new Paramount division took over the rights for the upcoming Avatar fighting game so the odds aren't in their favor.
Paramount Skydance launches Paramount Games Studio, unifying Skydance Interactive and Skydance New Media. Its first AAA game announcement is at Summer Game Fest
Marvel 1943: Rise of Hydra & untitled Star Wars game still in production. Amy Hennig is now creative director for Paramount Games Studio
https://t.co/W8TLPpdLNV