The core game hasn’t changed at all since 2018, sure there’s more things to do but fundamentally it’s always about gold, a narrative where loot is harder to get would be an interesting concept or a complete overhaul of how sailing works (sailing mechanics overhaul, wind that changes directions etc) I think we just need new mechanics to the game.
Being skeptical of the new policy is understandable, especially after how some moderation was handled during the scandal. If concerns from parents were removed as harassment, thats a serious failure and it should be called out.
But “they’ve done it before, will again” is still an assumption, not evidence. Past failures justify scrutiny. But they don’t prove that every future enforcement action will be used to suppress dissent.
The distinction between what constitutes as criticism and witch hunting should be made clear to both Rare and the wider community. Strong criticism, such as naming staff, and calling for consequences is not inherently harassment. The line is crossed when the criticism becomes personal attacks, intimidation, sustained harassment, or deliberately targeting them.
I believe that to have meaningful dialogue and criticism between Rare and the community. The CMs must be held to that standard, and so should the community. Judge the enforcement by the evidence, consistency, and proportionality of the response, not by the assumptions formed about either side.
I agree with your assessment about accountability, especially after Bruno. But saying this updated policy proves Rare is trying to prevent the community from exposing misconduct is a claim that goes beyond what we actually know.
The policy does give Rare broader authority to act on harassment and targeted abuse, and terms like “witch-hunting” deserve scrutiny because they can be interpreted broadly.
But stronger moderation rules ≠ banning criticism. The question is whether Rare can enforce the line between people holding staff accountable for their conduct and targeting them personally.
That distinction matters, and I think the community needs to hold them to it.
Instead of firing the people who enabled the entire Bruno situation, or make a complete CM and Mod overhaul, they make the most restrictive rules and give the already power-tripping mods more power.
CMs are awesome right guys?
#SeaOfThieves#BeMorePirate
I understand where you’re coming from, especially given how “witch-hunting” has been used in past situations. That history is absolutely a reason to be cautious.
Where I disagree is assuming Rare will inevitably abuse the policy. There’s a clear difference between criticizing someone’s decisions, conduct or performance in their role and directing harassment or personal hostility at them.
The Bruno situation is exactly why I think the enforcement needs to be watched closely. If Rare starts treating good-faith criticism as abuse simply because it’s directed at a CM, I’ll have a problem with that too.
I’m not giving Rare a free pass, but I also don’t think we should assume the worst before we have something concrete to judge them on. The community should be able to hold Rare and its staff accountable, and that should remain distinct from personally targeting people.
I think there’s a lot of nuance being lost around the updated conduct policy.
Firstly, I understand why Rare wants a zero-tolerance policy for harassment, threats, witch-hunting and targeted personal attacks. Community members, moderators and staff should be able to participate without being subjected to abuse.
But I also understand the concerns being raised about this update.
The updated policy now explicitly extends to social media, allows for immediate bans or blocks, and uses terms like “targeted abuse,” “witch-hunting,” “speculation” and “targeted personal attacks” without clearly defining where those boundaries are.
That matters, especially when the subject is criticism of Rare or individual staff members.
I would argue that criticizing a Community Manager’s decisions, communication or professional conduct is not inherently the same thing as harassing that person. Saying that someone handled a situation poorly, calling for accountability, or even believing someone should face consequences is not automatically a witch-hunt.
At the same time, criticism can cross a line. Encouraging people to target an individual, repeatedly directing hostility toward them, making threats, exposing personal information, or mobilizing a community against them is very different from holding someone accountable for their actions.
I also don’t think it’s fair to interpret the policy as “Rare has banned criticism.” The policy itself explicitly says its purpose is to allow people to share feedback and talk openly.
The real question is how Rare chooses to interpret and enforce the gray areas.
If legitimate criticism is consistently treated as abuse, then that would be a major issue. If the policy is actually used to distinguish good-faith criticism from harassment, then I think the underlying principle is reasonable.
We should be able to criticize Rare, its decisions and its staff when warranted. But we should also be capable of doing that without turning individual people into targets.
Accountability and harassment are not the same thing. Rare needs to recognize that distinction just as much as the community does. #SeaOfThieves
We've updated our Channel Moderation Policy and Partner Code of Conduct to make it clearer what we expect from our community and creators, and what behaviours lead to formal action.
Check out our new, more thorough rules here:
💬https://t.co/E4s4twPmIe
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@yk_kizu Not to dismiss valid criticism towards their behaviour, but I think three lvl 1000 players spawn camping swabbies to get a reaction is a pretty poor reflection on your crew, I’m hoping that wasn’t the case but the lack of holes would say otherwise…
I believe the changes announced is another step in the right direction, and I think a lot of the people criticizing the changes comes from how they are looking at modern Sea of Thieves as if the way we play today has always been the intended purpose of the game.
Reaper hunting across servers, diving specifically to find PvP, and constantly searching for others to fight became a large aspect of the game over time, but in all honesty, that wasn’t how Sea of Thieves originally worked. In the early days, PvP was something you encountered naturally while existing in the same world as other crews.
The diving changes aren’t going to “kill PvP.” They aren’t removing the ability to fight other players, nor are they making the seas peaceful. They’re changing how easily crews can bypass the organic sandbox and repeatedly search for encounters.
There’s a difference between reducing artificial PvP matchmaking and removing PvP altogether.
Sea of Thieves was built around shared servers, emergent encounters, risk, uncertainty, and the possibility that a random encounter might completely change your session. Bringing more of that back doesn’t make the game less PvP-focused, it makes it more interesting when it actually happens.
If anything, this is a step toward restoring the identity the game had in its early days. #SeaOfThieves
If you were hoping for details regarding our cosmetic plans, or if portal hopping will return as the optimal method of Emissary hunting in Season 21, we've got just the video for you! Production Director Drew covers both of these topics and more in the latest Dev Update.
@StreamWithMeld Releasing support for ProRes 4444 with alpha for media sources. It would allow me to create overlays in Motion/FCP and to drop them into Meld for streams instead of rebuilding them in Spark or exporting WebM.