@ArchRival666@factory_strider A better implementation, imo, would be:
The next time you are set on fire, it's instantly extinguished and you cannot be set on fire again for the next X (3? 2?) seconds. This booster then goes on cooldown for Y (30? 20?) seconds
@ArchRival666@factory_strider It cannot be faster than tapping the prone button once then sprinting back up. It takes 0.25 seconds and doesn't even lower your momentum.
@Sgt_Satanist@HelldiversAlert I guess it depends on the skill level because you don't need to dive. Press your prone button one time then sprint. It takes 0.25 seconds and doesn't kill your momentum.
@ThiccFilA_ Fuuuuck, you know what wouldve changed the outcome of this D10 mission? 4 rockets. Enough to take out a medium outpost, or perhaps 4 of the 8 hulks that just spawned. ๐ฅฐ๐ฅฐ๐ฅฐ๐ฅฐ
@Helldivers_NOW of the 100K players online, 50K were jerking off in a front that isn't the bot front, and 10K were on the bot front but not on the MO planet. of the 40K players that were on the MO planet, 15K were on the planet itself rather than the megafactory.
galactic modifier needs to go
@DMohag@Helldivers_NOW of the 100K players online, 50K were jerking off in a front that isn't the bot front, and 10K were on the bot front but not on the MO planet.
of the 40K players that were on the MO planet, 15K were on the planet itself rather than the megafactory.
@Helldivers_NOW even if we were able to get everything else there physically arent enough gatekeepers spawning for that number to be even remotely possible
@lilith11015@helldivers2 brother gas is the most op thing to grace this game. everything gas related is either A or S tier except for the sterilizer.
gas grenades are ratshit broken. gas dog trivializes bugs. gas orbital solo deals with an entire breach. speargun is the most versatile support weapon.