Le Dino Labo started as a three-week prototype for last year's Meta VR Start Developer Competition. It earned an honorable mention, and now it's a 4.8-star game on the Store ๐ https://t.co/Tz84VYgVkq
Yours could be next. Enter this year's competition by Nov 18. Register now ๐ https://t.co/kmBUKcUSwW
#MetaVR #MetaQuest #MetaVRGlasses #DeveloperCompetition
New in Immersive Web SDK 1.0: your coding agent can now run and test your app itself, either in the desktop emulator or on a Meta Quest connected to your computer. It finds the slowdowns your users would hit before they do.
Start building with IWSDK ๐ https://t.co/eMn6JHdUNK
Before you adapt your game for hands, decide whether it's a fit. Speed plus precision, thumbstick-style control, and simultaneous actions all raise the cost of the port.
This lesson and others are now available for developers on Meta VR Academy ๐ https://t.co/o4SLETAGQN
Direct or indirect interaction? It's the first call you make in a hands-first VR game, and it decides how the whole experience feels.
Pick wrong and your game is tiring to play, even when it technically works.
Learn more with the โBuilding Your First Game for Handsโ interactive course, now available for developers on Meta VR Academy ๐ https://t.co/rTrMtbTNmN
#MetaVR #MetaVRGlasses #MetaQuest #VR #VRDev
If you build for the web, you can build for Meta VR.
With the Meta template for v0 by @vercel, describe an idea, deploy it, and open it on Meta Quest today. It's ready for Meta VR Glasses too, with gaze and hand input built in.
See how it works ๐ https://t.co/2rtRAGF0LA
A racing game with AI opponents. A hand tracked garden on your table. A 2D to 3D scanner. All prototyped in minutes at Meta Connect. ๐
Install Meta VR CLI to start building for VR with AI ๐ https://t.co/1lSuCr4tVQ
Watch VR sessions from Meta Connect ๐ https://t.co/YttZbUTDDa
Hereโs a question Iโve been getting a lot recently: How do you move around in VR without controllers? ๐
๐ง๐ต๐ฎ๐โ๐ ๐๐ต๐ฒ๐ฟ๐ฒ ๐น๐ผ๐ฐ๐ผ๐บ๐ผ๐๐ถ๐ผ๐ป ๐ฐ๐ผ๐บ๐ฒ๐ ๐ถ๐ป. Itโs simply how we move through a virtual world, even when our physical space is limited.
For hands-first experiences on Meta VR Glasses, we can combine hand movements with microgestures to move, turn, crouch, and more!
A single thumb tap while your hand is idle, rather than aiming at UI, activates the locomotion method selected in your appโs preferences.
Letโs look at Walkingsticks, Telepath, and the familiar Teleport ๐
Want to speed up your XR development? ๐ฅฝโฉ
Meta Developer Advocate, @Dilmerv, shares 3 key ways to optimize your workflows using the new Unity CLI - from instant code evaluation to faster Quest builds and performance profiling.
๐ Read the full guide: https://t.co/Ix5HFsOdoW
#Unity | @MetaHorizonDevs
Desktop simulation can test behavior, but it can't measure frame time on a headset.
With Immersive Web SDK version 1.0, an agent can play your app on device, profile it, fix any drop, and replay until it holds your frame rate target. ๐ง
Point your agent here and start building ๐ https://t.co/nrEUos38jz
Well, no time wasted! Iโll be doing a live, hands-on tutorial on Unityโs YouTube channel showing what itโs like to build for Meta VR Glasses. More details below ๐
Ok, if youโre NEW to VR, AI, or Wearables development, watch this video!
Itโs beginner-friendly, and I walk through many of the tools and SDKs we provide for building with Meta, including Unity, Unreal, DAT/Web Apps, WebXR, & agentic workflows.
If you have additional questions, donโt hesitate to drop them below! ๐
Over the past 3-4 weeks, I focused on creating a live demo for the Meta Connect Developer Keynote. When the team asked me to do this with AI, my first reaction was, โHow am I going to pull this off on stage?โ ๐
Then I got to work. Iโve been building so many games and prototypes that I had a pretty good idea of how to approach it.
Well, I donโt want to spoil it, but hereโs the full live demo showing how I built a Mini Golf game thatโs ready for Meta VR Glasses! It uses v207, hand tracking, and gaze interactions, and I relied quite a bit on Meta XR Simulator for rapid iteration. ๐
This is what Meta Connect felt like from the floor. ๐ฅ
And this is where you pick up what they learned: every developer session on demand, plus recap blogs and documentation to start building for Meta VR Glasses. ๐ https://t.co/qi1U0K9q65
#MetaConnect