Ni un solo niño, ni un solo chaval, solo gilipollas acaparando cartas como putos buitres para ponerlas en venta en internet. Los especuladores se cargan todos los hobbies.
I always remember the scene from Interstellar where, near the end of the film, Cooper comes back and is reunited with his now aged daughter in the hospital where she is dying.
I think that scene, FAR more than any other, revealed Nolan's shortcomings as a human being.
She is surrounded by family, presumably Cooper's grandchildren and great-grandchildren, all of whom would have grown up hearing about her father, who had managed to do the impossible and harness gravity itself to send the much-needed information that would make their survival possible.
Rather than be amazed and loving and happy to see him, they all act like complete strangers and leave without so much as glancing at him.
Murph, his daughter, who had spent her whole life working in unknowing collaboration with her father, whom she has now known for decades to have not deserted or failed her, barely has thirty seconds to spare for him, and essentially shoves him out the door to go hook up with spacebabe on the planet they're headed toward.
...and he goes, leaving this huge family he takes no time to meet or get to know, to romance a woman whom he's known (from his perspective) an extremely short time, and until now has had very few seeming indications of romantic interest that Murph just seems to "know" psychically.
This is awful writing. This is awful characterization. This is an inability to allow for basic human drives.
I was recently told that approaching a woman with the explicit purpose of a romantic relationship was evil and objectifying.
I'm now learning being friends with a woman and falling in love with her ovrr time is also evil.
The conclusion: I am evil for wanting to love.
Puede que el consenso de una comunidad masiva sea difícil, pero ante una situación tan grave y bochornosa como la actual, los consumidores tenemos que actuar simplemente no pasando por el aro del capitalismo de libre mercado
we are going to see the near-death of video games again like we did in the early 80’s, all because companies are fucking greedy morons and governments are fucking useless to its people. We can survive without games for a bit. Publishers can’t survive without purchases.
“Si los jóvenes trabajasen como nosotros en lugar de estar de cervezas” y “Las casas valían poco y las comprábamos en un año”, todo junto en la misma frase pero sin sumar 1+1. Espectacular.
literally the most entertaining outcome possible
would be that Epstein was an intelligence asset
faked his own death with the state's help and was removed from his cell
moved to Israel and alter his physical appearance and become a recluse
gave up his entire prior life and people who he knew
but couldn't stand the thought of giving up his hard-earned Fortnite victory umbrellas and exclusive skins, back blings, and emotes no longer available in the item shop
The Iron Giant (1999) flopped theatrically even though critics loved it. Brad Bird has said WB knew it was great but simply didn’t know how to sell it. The movie survived because kids kept discovering it on TV, then showing it to other kids.
Another one for the collection... This is at least the 5th launch-day PS5 this week with the exact same issue. Sudden blackout while gaming, then total silence – the console is stone dead. 💀
The photos show the culprit: oxidized liquid metal. A massive "dry spot" right in the center of the APU. In my opinion, these launch models (EDM-010) are a ticking time bomb, just like the infamous NEC/Tokin capacitors in the PS3.
We’re heading into 2026, and I suspect this is just the beginning of a massive wave of failures for the original units. I’ll be posting every case here to show everyone that the liquid metal in older PS5s needs maintenance before it's too late. 🛠️💣
#PS5 #PlayStation #HardwareFail #LiquidMetal #ConsoleRepair #Sony #GamingCommunity
another concept artist here wanting to say that any designer worth their salt would agree when i say that 50% of creating GREAT designs is the quality of reference gathered and the personal visual library of the artist actually doing the work
using ai generated images in your reference boards to "get an idea" actively hamstrings your ability to explore and iterate actual new, interesting designs because it creates a preconceived end goal in your head and allows no room for deviation and happy accidents to happen
the greatest concept artists ive ever met are people who expose themselves to new things and are truly curious about the world. they spend DAYS collecting high quality, accurate reference and have images of everything you could ever think of under the sun in their personal libraries- fabrics and stitching from so many different cultures, cool rocks, weird plants, interesting architecture, landscapes, art from every time period etc.
do not fall for the "generate ideas" excuse, you are hired as a concept artist first for your great ideas and design sense, not because you can paint the prettiest picture. the last thing many of us want- gamers and artists alike- is for the medium we all love so much to become only derivative slop with the same repackaged visuals and experiences.
This is always the issue with criticism for certain games
Sometimes, it's not the game, it's really just YOU
ESPECIALLY if you only use 1% of gameplay and ignore the 99% the game offers to you
Like how do you even fairly judge a game, playing like this?