@PerPiper236196 I followed Thejudsub's tutorial on youtube for a BotW shader, refactored it and added point light support to it. I think he did an excellent job observing and replicating the game.
Pushed a small update for my Sombra rig, with a couple of new skins that nobody cares about, Fantasma and Gilded Hunter. But also lots of shading improvements.
https://t.co/pu4dv4mFYG
I spent like a hundred hours on updating Sombra's rig to Blender 4.1. Lots of polish, and some new features. Enjoy?
Download from SmutBase: https://t.co/pu4dv4mFYG
@retsynNL @Sam_Goldwater_ # of bones/drivers doesn't affect performance below 6 digits, easy to verify.
For Shape Keys: What matters is # of verts in objects that have ANY shape keys. Whether each object has on average 1 or 10000 shape keys doesn't matter. Keep heads as 1 obj.
Rest is spot on.
I put all of Witcher 3's static props into Blender for ya: https://t.co/Agbea3KYSR
Go Drag&Drop some props and build some cool scenery or somethin!
Merry Christmas & Happy New Year to ya'll.
@stricker6000 Nope, sorry. It's been on my mind, but not with Dva. I just wanna maintain my Ultimate™ rigs on latest Blender 2.90 + fix some old small mistakes I did. Similar small updates to the other rigs are coming therefore as well.