Time for some Hytale gameplay/accessibility news, gamepad support drops in pre-release tomorrow!
This is the first iteration, we know some things are a bit finicky with it, but it's in a good enough place that we feel okay releasing this to the public!
It supports most of the existing controllers (if not all - we rely on SDL3, but I know some of you will have some obscure controllers :p).
Hytale features a lot of different keybinds, it was quite a challenge to try to fit most of them on a controller. We came up with an initial layout that we believe covers the most critical aspects of the game. But if you find something that suits you better, you'll be able to rebind controller input actions to what suits you best!
As we move to Noesis for the in-game UI, the UI navigation by controller will improve. We had to implement a custom navigation for our current framework UI since it didn't support controller navigation at all.
We'll improve it over time, and we'll rely on your feedback as well (you can use the in-game report for that)!
@kakesinfo Hey, we pushed a launcher update that contains a fix that might help with your issue. It's not an auto-update though, you'll have to update it manually
if you are a gameplay programmer, reach out to me!
Pugstorm is always looking for kickass people to join the team & work on games like Kyora and Core Keeper 🫶
Emotes are coming to Hytale with this week's pre-release update, including easy mod support!
Here's the mod structure to add emotes to the game:
- Place your emote animation (.blockyanim) in Common\Characters\Animations\Emote\
- Place your emote icon (.png) in Common\Icons\Emotes\
- Create your emote config (.json) in Server\Emote\ (replace "MyEmoteName" with the name of your new emote)
An emote config looks like the following:
{
"Animation": "Characters/Animations/Emote/MyEmoteName.blockyanim",
"Name": "My Emote Name",
"Icon": "Icons/Emotes/MyEmoteName.png",
"IsLooping": true
}
With that done, you'll now be able to see your emotes in-game!
In the future, we'll improve the emote wheel so you can customize it.
Pour ce qui est de la communauté, Godot a eu un gain de popularité ces dernières années. On peut le voir notamment lors de la dernière GMTK Game Jam: https://t.co/FuFnDgyQsh Y'a quelques années la crainte de pas avoir assez de ressources aurait été complètement justifiée en effet, aujourd'hui ça va beaucoup mieux et le sera encore davantage dans le futur.
Aussi Unity s'est un peu tiré dans le pied avec certaines takes (fees, genAI, etc...), pour ça que pas mal de gens ont quitté Unity pour Godot (genre Mega Crit pour Slay the Spire 2 - https://t.co/D0ImeNWvRR).
D'ailleurs, les game jams sont un très bon moyen d'apprendre un engine/gamedev aussi ! Et faire des mods également - j'ai commencé comme ça avec Minecraft pour Epicube !
📢 Hytale’s Update 4 is now LIVE! 📢
Today’s blog post dives deep into our headline updates with tons of new screenshots/videos + Full Patch Notes.
▶️ Read it here: https://t.co/1t7O1w0PZg
FEATURES & HEADLINE UPDATES
- 500+ New Blocks
- Proximity Voice Chat
- Emote Wheel + New Emotes
- 7 New Hairstyles
- New Creative Tool: Revolve
- New Sickles Added
- And so much more!
Thank you for all your continued support and feedback! 💚 #Hytale #HytaleUpdate4
@NakaStream Tellement nostalgique de ce Tales Of ! C'est le genre de jeu où je me demande s'il a bien vieilli 20 ans après mon premier playthrough. Hâte de regarder la vidéo ce week-end !
CALLING ALL MODDERS: Here’s your chance to win up to $10,000 for your Hytale mods!
The Hytale New Worlds Modding Contest starts NOW, with $100k in total prizes spread across 65 winners🔥
Compete in the contest’s three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.